Level: See below
Components: V,S,M
Range: Touch
CT: 1 hour
Duration: Perm.
ST: Special
AE: One AREA
Consecrate temple
requests a cleric's deity to confer a
blessing upon a newly completed
shrine or
temple, providing it with
holy or unholy
power through a permanent
link to the
Positive or Negative
Material plane.
Although ceremony is a first-level
spell,
the ability to consecrate
temple is not
available to the cleric
until he is at a higher
level. It can only be cast
by a cleric of at
least 8th level (for a shrine)
or 9th level
(for a temple). The blessing
affects a scale
area of up to 10" X 10"
for a shrine or
20? X 20? for a temple.
Within this area,
clerics of opposed alignment
suffer a
penalty on all saving throws
and attempts
to turn or control undead.
The exact area to be consecrated
and
protected must first be
outlined with an
appropriate holy substance.
The deity?s
attention is then attracted
by means of a
sacrifice of great value.
In the case of a
shrine, the sacrifice must
be worth either
one-half or one gold piece
per square foot,
and confers a penalty of
either -1 or -2
respectively. In the case
of a temple, the
sacrifice must be worth
either one-and-ahalf
or two gold pieces per square
foot
and must also include a
valuable magical
item. It confers a penalty
of -3 or -4 and
renders it impossible for
an opponent to
invoke the direct aid of
his deity (e.g.,
bless, chant, prayer or
gate spell). An evil
cleric can substitute living
sacrifices
whose total experience-point
value is equal
to the required monetary
value of the
sacrifice.