Ceremony: Consecrate Temple (Invocation)
by Michael Harrison

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Level: See below
Components: V,S,M
Range: Touch
CT: 1 hour
Duration: Perm.
ST: Special
AE: One AREA

Consecrate temple requests a cleric's deity to confer a
blessing upon a newly completed shrine or
temple, providing it with holy or unholy
power through a permanent link to the
Positive or Negative Material plane.
Although ceremony is a first-level spell,
the ability to consecrate temple is not
available to the cleric until he is at a higher
level. It can only be cast by a cleric of at
least 8th level (for a shrine) or 9th level
(for a temple). The blessing affects a scale
area of up to 10" X 10" for a shrine or
20? X 20? for a temple. Within this area,
clerics of opposed alignment suffer a
penalty on all saving throws and attempts
to turn or control undead.

The exact area to be consecrated and
protected must first be outlined with an
appropriate holy substance. The deity?s
attention is then attracted by means of a
sacrifice of great value. In the case of a
shrine, the sacrifice must be worth either
one-half or one gold piece per square foot,
and confers a penalty of either -1 or -2
respectively. In the case of a temple, the
sacrifice must be worth either one-and-ahalf
or two gold pieces per square foot
and must also include a valuable magical
item. It confers a penalty of -3 or -4 and
renders it impossible for an opponent to
invoke the direct aid of his deity (e.g.,
bless, chant, prayer or gate spell). An evil
cleric can substitute living sacrifices
whose total experience-point value is equal
to the required monetary value of the
sacrifice.