The first is the creation of a continual light wand. This small baton
will give a
heatless light in a 24 foot area. It is much better than a torch because
you can
throw them in an unknown room and they don’t go out. It is only a second
level
spell so it is easy to make. The baton can be kept in a leather holding
pouch if
darkness is desired. To carry the concept one step further, you could
put the spell
on arrows and when they hit those monsters used to the darkness the
effect
would be near blindness.
The second idea needs the fourth level growth/plant spell and a plant
control
potion. When I have the potion, I carry around a small potted rose
plant, in the
dungeon. If the situation arises where I am trapped in one of those
(ever popular)
dead ends and the monster is bearing down on me, the rose bush gets
enlarged
into a wall and I order it to attack the monster! It is truly gratifying
to see the effect
of those thorns on the hide of the monster.
Everyone knows of the usefulness of the ten foot pole in many tight
places.
The use of a five foot steel rod is even more useful in those tight
places. You can
hang from it and it will not break like the wooden version. It is great
for the stopping
of those sliding walls. Last, but certainly not least, is its use as
a lever of
great power.
While we are on the subject of steel, the use of steel potion bottles
almost completely
ends the chance of breaking them when you fall into a pit or get hit.
I say
steel, because if you make them out of iron, you could get poisoned.
They might
be expensive to make but so is your potion.
Everyone knows that vampires cannot stand the smell of garlic. While
this is
true vampires can stand off in the distance and summon those wolves
and bats
that are not bothered a bit by the smell. What I do, is carry around
small vials of
garlic juice that I have squeezed from the buds. If you think the smell
of the bud
is strong, you should smell the juice. These vials are then thrown
at the vampire
or just in front of it. I usually get them to turn into dust or gaseous
form with
this sort of attack. The vials are kept in small steel pouches on my
belt of course.
The polymorph spell can be one of the best double attack spells known,
if you
use it right. For instance, if a cockatrice attacks and you succeed
in turning it
into a snail you should capture the snail. Then, in the next battle,
the snail is
thrown in first with a dispell magic following it. The snail becomes
a cockatrice
and if it survives the transformation it fights your battle for you.
If you do not
want to bother with the keeping of your polymorphed creatures, I suggest
you
turn them into a gold fish so at least they die right away. We do not
want those
creatures coming around again later for revenge.
Then there is the poison on the dagger trick, which every judge is always
trying
to stop. I have been told that poisons evaporate, poisons exposed to
the air lose
their effectiveness, or the most used of all, in your area there is
no poison strong
enough to kill the things you want. I suggest to all you players and
especially the
magic users that can use only daggers, that any amount of money and
effort
spent in the procuring of a really effective poison is worth it. I
spent over 90,000
gold and haven’t regretted a copper piece of it.
All you magic users out there should devote some time and effort to
the creation
of new spells. It requires money and time, but when you have succeeded
you
have a sellable item, in the form of a spell only you have. I made
a fourth level
cold ray that really works great against all creatures and especially
those fire
types. I particularly like what it does to red dragons. The list of
possible spells to
be made is endless, with the only limitation being your imagination.
While we are dealing with magic, a set of extra spell books for the
magic user is
a must. Those things are too easy to destroy, steal, or lose. I know
the cost is
extreme, but considering their need for you to simply exist as a magic
user, they
are a must.
My last bit of advice deals with the 8th level permanent spell. This
spell, usually
only gotten with a scroll, has got to be the best spell there is and
every bit as
good as a wish. I placed a fly spell on myself and made it permanent.
Now gorges
and chasms are ignored, I can grab those floating treasures, and sometimes
I escape
the monsters grasp by simply going up. Friends of mine, like infravision,
and protection from evil in combination. The haste spell would be nice,
but I
have been told that it can cause heart failure, since the body is not
made to stand
the strain. Sometimes the magic user is lucky enough to charm an extra
strong
creature and making the charm spell permanent works out great.
Hope some of this helps, those ever suffering players, in the dungeons
where
the judge is a real sadist!