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1st Edition AD&D | - | - | - | Forgotten Realms |
ELMINSTER'S NOTES: On this site, in a
shallow valley some 200 winters ago,
a titanic battle erupted
between human forces and the various
goblinoid races. The Goblin Nations,
along with orcs, hobgoblins, and their
allies, had overrun the North with the
fall of the Early Kingdoms of men and
the dwindling of the dwarven peoples.
After almost a week of continuous
fighting, the humans triumphed, but at
horrendous cost; so numerous were
the dead that even today their bones
are said to cover thte ground here to a
depth of 12 inches. This region is
avoided by most travellers because of
the great numbers of undead creatures
that are said to Now be here. Those who
do come this way, seeking a route along
the edge of the Desert, speak of some
power organizing the undead into
patrols, and theeby controlling the
AREA. No one has yet investigated these
claims.
GAME INFORMATION: Encounters in
the AREA of the Battle of the Bones
extend 30 miles in all directions, and
include the following types of undead
creatures: skeletons (humanoid and
animal), zombies (human and monster),
wights, wraiths, spectres. They may be
found in mixed parties, with 1 more
powerful undead leader (wight, wraith,
or spectre) to be found for every 20
lesser undead). esser undead under
the control of greater undead TURN as
the greater undead. Those undead in
the Battle of Bones AREA itself USE the
special column for turning. The mysterious
force behind the gathering
undead may be of liche or skeletal warrior
power at least, and if greater, may
have several of these types as servants.
Reduce - Reuse - Recycle