THE BATTLE OF THE BONES
 
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1st Edition AD&D - - - Forgotten Realms

AT A GLANCE: Travellers moving into 
the AREA will note a withered land with 
a few stunted scrub-trees.  The soil has a 
dusty white pallor to it
.  As the site of 
the battle nears, outcroppings of bone 
jut from the soil, until finallly the bones 
outnumber the rocks themselves and 
the adventurer is moving through a 
wasteland of remains.

ELMINSTER'S NOTES: On this site, in a 
shallow valley some 200 winters ago, 
a titanic battle erupted 
between human forces and the various 
goblinoid races.  The Goblin Nations, 
along with orcs, hobgoblins, and their 
allies, had overrun the North with the 
fall of the Early Kingdoms of men and 
the dwindling of the dwarven peoples.  
After almost a week of continuous 
fighting, the humans triumphed, but at 
horrendous cost; so numerous were 
the dead that even today their bones 
are said to cover thte ground here to a 
depth of 12 inches.  This region is 
avoided by most travellers because of 
the great numbers of undead creatures 
that are said to Now be here.  Those who 
do come this  way, seeking a route along 
the edge of the Desert, speak of some 
power organizing the undead into 
patrols, and theeby controlling the 
AREA.  No one has yet investigated these 
claims.

GAME INFORMATION:  Encounters in 
the AREA of the Battle of the Bones 
extend 30 miles in all directions, and 
include the following types of undead 
creatures: skeletons (humanoid and 
animal), zombies (human and monster), 
wights, wraiths, spectres.  They may be 
found in mixed parties, with 1 more 
powerful undead leader (wight, wraith, 
or spectre) to be found for every 20 
lesser undead).  esser undead under 
the control of greater undead TURN as 
the greater undead.  Those undead in 
the Battle of Bones AREA itself USE the 
special column for turning.  The mysterious 
force behind the gathering
undead may be of liche or skeletal warrior 
power at least, and if greater, may 
have several of these types as servants.
 
 



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