Level: 2
Range: Touch
Duration: 1 round
Area of Effect: Blade(s)
of one weapon
Components: V,S,M
Casting Time: 1 round
Saving Throw: None
By means of a pinch of powdered
silver, adamantite,
or mithral, and at least
a drop of
(human) blood,
the caster endows the
blade (or blades) of an
edged weapon
with a + 3 bonus to hit
on the following
round only.
This temporary magic is
visible as a blue-white
glow about the
weapon, and fades when the
blade
strikes a creature or the
spell expires,
whichever first occurs.
The weapon
must be touched by the caster,
and can
be wielded by the caster
or any creature
-- but if it is thrown,
cast, or
launched (i.e., a fired
missile weapon
such as an arrow), the +
3 bonus will
not apply. (Note that an
arrow held to
stab like a dagger would
gain the
bonus.)
The weapon does not gain
a + 3
bonus on damage, but is
considered
magical for hit purposes
on the round
following spellcasting,
and if it must
make a saving throw during
that
round, it gains a + 3 bonus
on the save.
(Polearms such as spears
and halberds
are edged weapons, but spiked
weapons
such as a flail or a morning
star are
not.)
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