Level: 4
Range: 0
Duration: Special
Area of Effect: One being
Components: V,S,M
Casting Time: 4 segments
Saving Throw: Special
Explanation/Description:
By the
use of this spell, the caster
or another
creature touched by the
caster (an
unwilling creature gains
a saving throw
to negate the spell) is
enabled to teleport <without
error>
to a specific destination
-- viewed
and pointed at during spell
casting.
The
location may be up to 1"
per level of the
caster vertically and 2"
per level of the
caster horizontally away
from the caster
's or spell recipient's
initial position.
The shift in position takes
one segment,
and the caster or spell
recipient may
remain at the new location
for a round
(or less, if the spell caster
wills) before
being teleported back to
his or her initial
location.
During the time spent in
the location
journeyed to, the caster
or recipient
can make physical attacks,
move about,
pick up or leave behind
objects, manipulate
items, or cast any spell
for which
components are at hand and
which
requires a round or less
to cast. Note
that it is possible for
a spell to take
effect after the caster
journeys back to
his or her initial position;
this, however,
cannot happen if the spell
cast has an
instantaneous duration (such
as a fireball).
If not made earlier, the
return
journey always occurs at
the end of the
round regardless of the
caster's or
recipient's wishes or state
of consciousness
(even if dead).
No possibility of error exists
in teleportation.
If the journey is made into
an
area already occupied by
a solid body
(unlikely, as the destination
must be
within the caster's view),
or if the area
of return is similarly blocked,
the journeyer
is stunned (unable to cast
spells)
and displaced into the astral
plane. Note
that the journey is a form
of teleportation;
neither physical nor magical
barriers
can stop it or the return
trip, and a
journeyer who is pinned
down, constricted,
or otherwise physically
encumbered will simply vanish
from
such constraints on the
return trip. All
that the journeyer carries
(save other
living creatures, who will
simply be left
behind) will be teleported
with him or
her, up to a maximum weight
equal to
5,000 gold pieces.
Note that if the
destination chosen is beyond
the caster's range, the spell will not work; one
segment is wasted, and a
second destination
may be pointed at. If it,
too, is out
of range, nothing occurs,
and the spell
is wasted.
MC: A small ball of
rubber
(which may be uncured, just
as it
comes from the tree).
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