well cast spells or engage
in physical
combat.
The claw will remain with
its target
unshakably, regardless of
distance traveled,
physical barriers, or aerial
or
underwater travel. It will
never change
targets, but will vanish
at the death or
disappearance (see below)
of its target.
If it fails to initially
locate its target, it
will remain within a 1?
distance from
the intended target?s initial
location, an
invisible presence (use
Grenade-Like
Missiles: Misses Location
Table, DMG p.
64, for the claw?s precise
location), until
the spell expires. If any
creature
approaches within 1? of
its location
after the missed target
withdraws, the
claw will automatically
strike (hit roll
required) without any attention
or act
of will on the part of the
caster. The
claw can thus be cast at
a door to prevent
unharried future entrance
or
egress. Note also that a
careless or forgetful
spellcaster could well be
attacked
by his or her own claw if
it is
approached too closely after
missing its
intended target. A spellcaster
does nto
know if a claw is active,
once cast,
except by observing the
behavior of the
target?or, in the case described
above,
by suffering a surprise
attack. The claw
can then of course be immediately
dispelled
by the caster. If unsuccessful
in a
second attack against a
different target
than the initial one, the
claw will continue
to attack any target within
a 1?
radius of it until the spell
expires, and
may attack the target it
originally
missed if said target leaves
and then reenters
the claw?s area. The claw
can
only locate and affect targets
having a
tangible existence on the
plane in which
it is cast.
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