Level: 9
Range: Touch
Duration: Special
Area of Effect: One creature
Components: V
Casting Time: 2 segments
Saving Throw: Neg.
This spell
consists of a phrase spoken
while the
caster touches the recipient
(the spell
may be cast on oneself,
serving as a "last
resort" escape from certain
death, torture,
or mental damage), causing
the
recipient's mind to fly
from his body.
The body instantly undergoes
a curious
transformation: it remains
in the position
it was when the spell was
cast, surrounded
by a glowing aura of force
that
allows nothing to touch
the body, stopping
all physical attacks, crushing,
or
probes. The limbs of the
body can be
shifted by pushing on the
invisible
armor of force, but when
released will
slowly drift back to the
original position.
Magical attacks, fire, poisons,
and
corrosive and disease-producing
substances
(including ochre jelly,
green
slime, rot grubs, and the
like) cannot
reach the body to do it
harm. The
bodily processes of a disminded
person
are totally suspended, so
that the body
does not age or breathe.
Disminded
persons have a vacant stare.
They cannot
use any of the senses of
the body
they have abandoned, nor
can they
return to it without aid.
The freed mind wanders behind
mental defenses of its own
making,
immune to all forms of magical,
psionic,
and other mental contact
or attack. A
wandering mind is not detectable
by
any known means, and never
leaves the
Prime Material Plane. It
cannot control
where it goes and what it
observes, and
typically retains little
memory of its
visions and speculations.
(A DM should
describe 1-6 scenes or phrases
of
thought without giving any
explanations.)
A wandering mind cannot deliberately
pray, study, or research spells,
or choose to observe any
particular
event, locale, or individual.
A wandering mind can be
fully
restored to its body by
an alter reality
(limited) wish, or restore
mind, the
reverse of this spell.
Restore
Mind: The reverse can
also be used to cure insanity
and all
mental disorders, feeblemindedness,
and physical brain damage.
It will end
any mental controls (including
quest,
geas, and magical charms
cast by spell
or by creatures such as
nixies or vampires)
of any form upon a recipient
mind, totally freeing the
mind from the
influence(s) without causing
the individual
any harm?but it cannot restore
lost psionic powers. A delirious,
drunken,
exhausted, or drugged creature
can
become clearheaded and mentally
alert
by means of this spell.
A saving throw
applies to both spells,
and if successful
against a restore mind (regardless
of
the wishes of the disminded
recipient
creature), the spell will
have no effect.
Such a failure does not
mean the mind
cannot be restored, but
only that the
particular spell cast at
that time did not
work.
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