Flame Shroud
(Alteration)


L^: mu5
-
R#: 1"
-
D^: S
C^: v.s.m
-
CT: 5s
-
S^: Special
A^: Aura about one creature
-
-
-
-

Effect: By means
of this spell, a magic-user causes an
aura of crackling flame to come into
being about an unwilling TARGET.

Unless
adequately protected against fire, the
target takes fiery damage, all flammable
objects upon his or her person (e.g.,
clothing or papers such as scrolls or
spell books) must save vs. magical fire
or be destroyed, and other creatures
within 1" of the TARGET may also suffer
damage. The flame shroud envelops the
victim and rages, throwing off small
gouts of flame up to 1" distant onto every
creature within range. Each gout
does 1-4 HP of damage to any creature it
strikes, and may possibly endanger other
flammable objects carried by such
creatures. The target creature is
allowed a saving throw each round
against the flame shroud. The first save
is vs. spells at -4; if successful, the
shroud will not form, the target is
unharmed, and the spell is lost. The second
save (on the second round) is at - 3,
and so on, the save for the 5th round
being as normal, that for the 6th at + 1,
and continuing until a successful saving
throw is made, whereupon the shroud
instantly vanishes, and the spell is done.
For each round enveloped by a flame
shroud, the target suffers 2-12 hit
points of fire damage. If flammable oil is
carried by the creature, its damage is
added to this if the container of oil fails
its own save.

MC: A pinch of
saltpeter (powdered or in a natural substance
such as shit), a small piece of
phosphorus, and a tiny scrap of lace,
cloth, or thick spiderweb.
 
 
The Spellbook of Daimos - - - Books of the Forgotten Realms