Flame Shroud
(Alteration)
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Effect: By means
of this spell, a magic-user
causes an
aura of crackling flame
to come into
being about an unwilling
TARGET.
Unless
adequately protected against
fire, the
target takes fiery
damage, all flammable
objects upon his or her
person (e.g.,
clothing or papers such
as scrolls or
spell books) must save vs.
magical fire
or be destroyed, and other
creatures
within 1" of the TARGET
may also suffer
damage. The flame shroud
envelops the
victim and rages, throwing
off small
gouts of flame up to 1"
distant onto every
creature within range. Each
gout
does 1-4 HP of damage to
any creature it
strikes, and may possibly
endanger other
flammable objects carried
by such
creatures. The target creature
is
allowed a saving throw each
round
against the flame shroud.
The first save
is vs. spells at -4; if
successful, the
shroud will not form, the
target is
unharmed, and the spell
is lost. The second
save (on the second round)
is at - 3,
and so on, the save for
the 5th round
being as normal, that for
the 6th at + 1,
and continuing until a successful
saving
throw is made, whereupon
the shroud
instantly vanishes, and
the spell is done.
For each round enveloped
by a flame
shroud, the target suffers
2-12 hit
points of fire damage. If
flammable oil is
carried by the creature,
its damage is
added to this if the container
of oil fails
its own save.
MC: A pinch of
saltpeter (powdered or in
a natural substance
such as shit), a small piece
of
phosphorus, and a tiny scrap
of lace,
cloth, or thick spiderweb.
The Spellbook of Daimos | - | - | - | Books of the Forgotten Realms |