Level: 8
Range: Self
Duration: Instantaneous
Area of Effect: 2" by 9"
cone
Components: V, M
Casting Time: 1 segment
Saving Throw: Special
The
unleashing of a great shout
instantly
drains the caster of 2-8
(2d4) hit points,
which can be regained by
rest and curative
magic; a system shock survival
roll
must also be made.
The caster releases
a wave of sound of stunning
force akin
to a horn of blasting; 18
structural
points of damage dealt in
a 1"-wide, 8"-
long path--sufficient to
smash a drawbridge,
split a boulder, or flatten
a
normal cottage.
All creatures in the
cone of sound must save
vs. magic;
those saving are stunned
into inactivity
for 1 round and deafened
for 2 rounds.
Those failing the save are
deafened for
4 rounds, stunned for 2,
and suffer 1-10
hit points of physical damage.
All magical
and non-magical items in
the "narrow
path" described above must
save
vs. crushing blow or be
destroyed.
Creatures in the "narrow
path" take
double (2-20) damage if
they fail to save,
and 1-10 (plus 2 rounds
of stunning and
4 of deafness) if they successfully
save.
MC: The material component
for this spell is
some minor item upon which
a
dweomer has been cast (or
failing that,
a scroll or magical item),
which is held
by the caster and consumed
by the spell
in the casting. Artifacts
cannot be used
to power a great shout.
The Spellbook of Daimos | - | - | - | Books of the Forgotten Realms |
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