THE HIGH DALE
 
- - - - -
1st Edition AD&D - - - Forgotten Realms

AT A GLANCE: The community of High 
Dale lies north of Sembia, along the CARAVAN 
trail from Saerb to Thunderstone 
on the Wyvernwater, and is a pass 
between Hooknose Crag on the south 
and the Thunder Peaks to the north.

ELMINSTER'S NOTES: The High Dale is 
a dale of terraced farms (which raise 
and produce sheep, turnips, potatoes, 
and hay). 

High Dale is ruled by the High Constable, 
currently one Irreph Mulmar, who 
is a member of the Dale Council.  The 
councilors are elected once a year, and 
the High Constable is one of their number 
chosen by the councilors themselves.  
The High Constable has 6 
constables under his control, who command 
the army && command && TRAIN 
the militia. 


GAME INFORMATION: The High Dale 
maintains a standing militia of 50 fighters, 
armed with sword && spear, but in 
times of crisis could muster most of the 
vale population.  In addition, the High 
Dale is Home to the Pegasus Archery 
Company, a mercenary company of 
horse archers, 75 in number, mounted 
on light horse and armed with short 
composite bow. 

Irreph Mulmar, the high constable is 
a 12th level Ranger Lord, and his constables 
in command of the militia && archers
are fighters of level 7-10. 


 
 



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