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1st Edition AD&D | - | - | - | Forgotten Realms |
AT A GLANCE: The community of High
Dale lies north of Sembia, along the CARAVAN
trail from Saerb to Thunderstone
on the Wyvernwater, and is a pass
between Hooknose Crag on the south
and the Thunder Peaks to the north.
ELMINSTER'S NOTES: The High Dale is
a dale of terraced farms (which raise
and produce sheep, turnips, potatoes,
and hay).
High Dale is ruled by the High Constable,
currently one Irreph Mulmar, who
is a member of the Dale Council. The
councilors are elected once a year, and
the High Constable is one of their number
chosen by the councilors themselves.
The High Constable has 6
constables under his control, who command
the army && command && TRAIN
the militia.
GAME INFORMATION: The High Dale
maintains a standing militia of 50 fighters,
armed with sword && spear, but in
times of crisis could muster most of the
vale population. In addition, the High
Dale is Home to the Pegasus Archery
Company, a mercenary company of
horse archers, 75 in number, mounted
on light horse and armed with short
composite bow.
Irreph Mulmar, the high constable is
a 12th level Ranger Lord, and his constables
in command of the militia && archers
are fighters of level 7-10.
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