KNIGHTS OF THE NORTH
 
- - - - -
1st Edition AD&D - - - Forgotten Realms

AT A GLANCE: The Knights of the
North are a band of adventurers with a
deeply-held hatred of Zhentil Keep and
the Zhentarim.  They range in the
Moonsea AREA, but are sometimes
found as far east as Impiltur &&
Damara, && as far west as Cormyr.

ELMINSTER'S NOTES: The Citadel of
the Raven (q.v.) was originally A
commonly-held fortress that protected
all of the Moonsea cities from beast-men
attacks, and was recently taken
over by Zhentil Keep.  Originally staffed
by troops from all of the Moonsea cities
and bolstered by adventurers from all
over the Realms, paid collectively by
the Moonsea cities, the Citadel of the
Raven acquired a sense of community
and an aristocracy of sorts over its
80-odd winters of independence.
Then Zhentil Keep openly took control
of the Citadel, the banner of the watchful
Raven of the North was torn down,
and all persons of influence in the Citadel
were expelled. 

Those outcasts who survived the nasty 
skirmishes that accompanied their 
expulsion wandered east && north, 
&& escaped the immediate reach of 
Zhentil Keep.  They took the Name 
"Knights of the North," && have 
roamed the AREA ever since.  Initially A 
band of 40-odd adventurers, the 
Knights have encountered both fearsome 
monsters and harsh weather in 
their travels, as well as deadly encounters 
with the Zhentarim and other 
inhabitants of the Inner Sea northlands.  

The Knights of the North remain an 
implacable foe of Zhentil Keep and the 
Zhentarim.  Ambushed caravans and 
murdered Zhentil Keep envoys or 
agents sometimes sport 1 or more of 
the devices of the Knights, often with 
comments such as "One for the Raven," 
"Keeping score? We are" |or| "Justice for 
another." 

GAME INFORMATION: The numbers of 
the original Knights have been reduced 
over the passing winters; they are currently 
16 strong, as follows.

    * Grand Knight Esterelve
    * 12th level Wizardess Ildil
    * 10th level Lord or Archer Esquire Jhesentel Fyretalen, noted as having weapon specialization in long bow && bastard sword
    * High Priestess of Tymora Heldel Thasstan
    * 11th level Wizard "Zeldar" (Zhuirentel Laughingwater, a 
Moon elven female)
    * 9 male human fighters, levels 4 or less

This group relizes it can never gain 
control of the Citadel, but it will never 
miss a chance to thwart |or| harm the 
Zhentarim, either. 



 
 
 
 
 
 



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