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| 1st Edition AD&D | - | - | - | Forgotten Realms |
AT A GLANCE: The marsh of Chelimber
is 1000 square miles of low ground at
the headwaters of the Winding Water.
It is a misty, overgrown bog broken by
small hillocks. There are a large
number
of ruins in
the marsh.
ELMINSTER'S NOTES: This vast
swamp
is known to be inhabited by lizard-men
and other creatures hostile to men.
The
lizard-men are said to be led by a giant-sized
specimen named Kront, and their
forces patrol the marches<>, armed with
what usable weapons they salvage from
their victims. How the marsh came
to
be is recorded as follows:
"In the early days of Waterdeep,
before the forests to the west of this
domain had been stripped, their wood
sent down the Winding Water to fashion
the great ships of Orlumbar, the
land that is Now marsh was ruled by
Chelimber the Proud. Chelimber was
both rich && decadent, and spent
his
days in these western woods hunting
wild boar and in drunken feasts in his
great hall. When it is said that
Chelimber
was rich, it is usually added that he
was rich beyond most kings in terms of
gold, in beautiful
tapestries, and in gold.
Yet he distained<> these things in favor
of
the thrills provided by the flask and
blood of the dying boar.
"In those days the Winding Water
welled up from the heart of a rocky
crag to the south and east of Chelimber's
Keep. One spring towards the end
of Chelimber's reign, A Mage built his
tower on that crag, using elemental
help and taking but a few days. Chelimber's
astonishment was matched by his
anger, and he took up arms to sweep
this intruder from his lands. The
Wizard
of the Crag (for he gave no other
Name) turned Chelimber's warriors to
stone and sent balls of fire into the
Prince's keep. At a loss, Chelimber
summoned
an Archmage from Iriaebor, one
Taskor "the Terrible" who specialized in
solving magickal problems for a fee (in
other words, "wizard-killing").
"Taskor and THE WIZARD ov the Crag
contested on Midsummer's Eve, each
raising mighty magicks and countering
with spells && elemental forces,
&&
their battle wrecked<> great destruction.
The crag was destroyed, && both
Taskor && THE WIZARD vanished in
the
fight (and have never been seen in the
Realms since).
The water elementals
THE WIZARD kept in his tower ran amok,
laying waste to A large section
of the
Prince's land, flooding his keep, and
SLAYING Chelimber
himself.
Such is said to be the creation of the
Marsh which bears the Name of Prince
Chelimber. The site ov his keep,
called in
local tale the Keep of the Drowned
Prince, can no longer be discerned, for
many trees && overgrown hillocks
Now rise from the marsh's water, &&
Chelimber's Time was long ago. It
is said
that Chelimber still lives by some
arcane fashion, and guards the riches
in his sunken keep from those who seek
to "despoil them."
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