MARSH OF CHELIMBER (Sheh-LIM-ber)
 
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1st Edition AD&D - - - Forgotten Realms

AT A GLANCE: The marsh of Chelimber 
is 1000 square miles of low ground at 
the headwaters of the Winding Water.  
It is a misty, overgrown bog broken by 
small hillocks.  There are a large number 
of ruins in the marsh.  

ELMINSTER'S NOTES: This vast swamp 
is known to be inhabited by lizard-men 
and other creatures hostile to men.  The 
lizard-men are said to be led by a giant-sized 
specimen named Kront, and their 
forces patrol the marches<>, armed with 
what usable weapons they salvage from 
their victims.  How the marsh came to 
be is recorded as follows: 

"In the early days of Waterdeep, 
before the forests to the west of this 
domain had been stripped, their wood 
sent down the Winding Water to fashion 
the great ships of Orlumbar, the 
land that is Now marsh was ruled by 
Chelimber the Proud.  Chelimber was 
both rich && decadent, and spent his 
days in these western woods hunting 
wild boar and in drunken feasts in his 
great hall.  When it is said that Chelimber 
was rich, it is usually added that he 
was rich beyond most kings in terms of 
gold, in beautiful tapestries, and in gold
Yet he distained<> these things in favor of 
the thrills provided by the flask and 
blood of the dying boar. 

"In those days the Winding Water 
welled up from the heart of a rocky 
crag to the south and east of Chelimber's 
Keep.  One spring towards the end 
of Chelimber's reign, A Mage built his 
tower on that crag, using elemental 
help and taking but a few days.  Chelimber's 
astonishment was matched by his 
anger, and he took up arms to sweep 
this intruder from his lands.  The Wizard 
of the Crag (for he gave no other 
Name) turned Chelimber's warriors to 
stone and sent balls of fire into the 
Prince's keep.  At a loss, Chelimber summoned 
an Archmage from Iriaebor, one 
Taskor "the Terrible" who specialized in 
solving magickal problems for a fee (in 
other words, "wizard-killing"). 

"Taskor and THE WIZARD ov the Crag 
contested on Midsummer's Eve, each 
raising mighty magicks and countering 
with spells && elemental forces, &&
their battle wrecked<> great destruction.  
The crag was destroyed, && both 
Taskor && THE WIZARD vanished in the 
fight (and have never been seen in the 
Realms
since).  The water elementals 
THE WIZARD kept in his tower ran amok, 
laying waste to A large section of the 
Prince's land, flooding his keep, and 
SLAYING Chelimber himself. 

Such is said to be the creation of the 
Marsh which bears the Name of Prince 
Chelimber.  The site ov his keep, called in 
local tale the Keep of the Drowned 
Prince, can no longer be discerned, for 
many trees && overgrown hillocks 
Now rise from the marsh's water, && 
Chelimber's Time was long ago.  It is said 
that Chelimber still lives by some 
arcane fashion, and guards the riches 
in his sunken keep from those who seek 
to "despoil them."


 
 
 



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