Merald's Murderous Mist (Evocation)

Level: 4
Range: 0
Duration: 2 rounds
Area of Effect: 2" radius sphere
Components: V,S,M
Casting Time: 4 segments
Saving throw: Neg.

A billowing
cloud of misty vapors is created by
the use of this spell; it radiates outwards
from the caster to fill a 2" radius
spherical area above and below the
caster's ground level, penetrating all
obstructions in only two segments; at
the end of the round of casting the magic
takes effect, and the mist changes in
hue from blue-gray to green, becoming
poisonous.

All breathing creatures
within the area of effect not possessing
a (magical) separate air supply -- except
the caster, who is immune to the effects
of his or her own murderous mist--
must immediately save vs. spell. Those
who save are unharmed.

Those who do not take 2-8 points of damage from the
vapor, which is corrosive to flesh but
does not affect clothing or items. Creatures
which can't move out of the area
of effect within the round take a further
1-4 points of damage on the following
round, as the vapors begin to
combine with the air and disappear.

The globe of murderous mist is a magically
bound, precise area unaffected by
natural or magical winds. Dispel magic
or part water will cause it to disappear
before expiration of the spell, and various
magics or items (such as rope trick
or a portable hole) will protect an individual
by providing escape from the
mist, but it is otherwise unaffected by
natural or magical forces.

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