Mintarn

AT A GLANCE: Mintarn is mediumsized
island 400 miles south-west of
Waterdeep, and is known as a safe
haven for those in flight from the
authorities.

ELMINSTER'S NOTES: This beautiful
tree-cloaked island is a free port on the
Sword Coast where no questions are
asked and no folk are turned away. The
island is a refuge for fugitives from justice,
pirates, war refugees, mercenaries,
and others who want to transact
business (shady or otherwise), buy
arms, or enjoy themselves, away from
the watchful eyes of foreign rulers and
more proper authorities. The winetaverns
and fest-halls are legendary up
and down the Sword Coast for both
their services and their danger.

Mintarn has a large harbor and main
city (the capital, Mintarn, on its southern
coast, and a smaller harbor and
town on the east coast.

GAME INFORMATION: Mintarn is ruled
by a self-styled "Tyrant" named
Tarnheel Embuirhan. Tyrant Tarnheel
is a LN fighter of 15th level, and is aided
by two comrades of like alignment,
Bharandas Zhan (12th level magicuser),
and Szentarr Ravin (10th level
illusionist). His "Tyrancy," despite his
title, is known to be open-minded,
open-eyed, and open-handed, and lets
Mintarn tend to itself in most of its dayto-
day dealings. Tarnheels does keep
order (brutally if the occasion calls for
it), keeps individuals from using force
to gain their ends on his island, and acts
to prevent pirates, other realms, or other
scalawags from gaining control of
Mintarn.
 
 
 
 
 



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