Level: 4
Range: Special
Duration: Special
Area of Effect: Special
Components: V,S,M
Casting Time: 9 segments
Saving Throw: None
This
magic is usable only under
a night sky
in which a moon is present
and cloud
conditions allow moonlight
to reach the
ground.
Presper's
moonbow allows the
caster
to cause from one to four glowing
motes,
a form of ball lightning, to
gather
above the caster's outstretched
hand.
These grow in size and intensity,
spinning
slowly, during the round in
which
casting takes place. At this time
they
resemble dancing lights.
On
the following round, the caster
can
elect one or more of the moon
motes
at a target, which must be within
his
view. Such direction is by concentration
of
will, requiring no speech or
gesture.
Moon motes directed at a target
will
shoot off after it, flying up to
26"
per round, and will pursue the target
around
corners, through obstacles
(but
not closed portals or the like), and
despite
confusion spells like invisibility,
mirror
image, illusion, etc., striking at
+
3 to hit upon reaching the target.
Each
striking moon-mote does 2-8
points
of electrical damage (if cast as
one
of four), 2-12 damage (if cast as one
of
three), 3-18 damage (if cast as one of
two),
or 4-24 damage (if cast as a solitary
missile),
and is considered to be
magical
for hit purposes. Moon-motes
which
miss an intended target or are
blocked
by barriers dwindle harmlessly
away
to nothingness.
The
spellcaster can direct the motes
produced
by a moonbow at different
targets
in a round, and must "shoot" at
least
one per round (but may shoot as
many
as desired, time permitting) until
all
the motes are gone. Unused motes
hang
spinning in the air in front of the
caster,
within 1", and if struck by a
lightning
bolt or similar electrical discharge
while
thus waiting, will explode
-doing
full damage to all within 1",
including
the caster.
On
the round after the first mote has
been
fired, the caster can cast another
spell
and direct any motes still left, and
continue
doing both so long as motes
are
left and spell casting times permit
(directing
a mote requires one segment
each
round, so spells that take one
round
or longer to cast cannot be used).
Using
this tactic, a caster with multiple
moonbow
spells could gather a waiting
arsenal
of many motes. If a round
passes
without the caster firing a mote
at
a TARGET, all motes will dissipate. Note
that
a caster under the influence of a
hold
spell could shoot a mote at a target
in
his present field of vision; that act is a
function
of vision and intellect, not of
movement.
A mote
that is deliberately struck by a
creature
or object will discharge, doing
full
damage to all within 1". The mote
has
AC -6 for hit purposes. Metal, it
must
be noted, will conduct the full
effects
of a mote to anyone in contact
with
it, regardless of distance.
Although
no saving throw is allowed,
note
that creatures immune to electrical
damage
or without tangible existence
on
the plane of casting (e.g.
ethereal)
will suffer no damage from a
mote.
MC: A wisp of cobweb,
an amber, glass, || crystal
rod,
and a scrap of fur.
<chk image: it is from
the 3e Spell Compendium>
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