Scatterspray (Alteration)

Level: 1
Range: Spell focus 1" distant per level of caster
Duration: 1 round
Area of Effect: Special
Components: V,S,M
Casting Time: 1 segment

By means
of this spell, the magic-user causes any
unconfined or untethered objects of
chicken-egg size or less within a 1" radius
spherical area of effect to spray violently
outward in all directions, as
though thrown by an explosion.

The
missiles are not created by the spell; the
magic-user must employ objects at
hand or on his own person. Typically
coins, marbles, gems, dice, sling bullets,
and the like are employed. The scatterspray
plucks all such objects (except
those actually within the robes, pockets,
pouches, and pack of the caster)
within the 1" radius area of effect up
and hurls them 1" outward in all directions.
Upon reaching the limits of this
thrust, the objects rebound back
inwards and ricochet about within the
2" radius total area for the entire round
following the round of casting. All mansized
creatures within this greater (2")
area take 1-4 points of shrapnel damage
(save equals half damage, round
upwards); small-sized creatures take 1-
6 points (successful saves halving damage);
and large-sized creatures are
unharmed.

The caster can
choose the spell focus (center of the 1"
radius area of effect, and 2" radius
blast area) by act of will, determining
direction and distance (the intended
focal area need not be seen). It can be
distant from the caster by 1" per experience
level of the caster. The spell caster
is never harmed by the missiles of his
or her own scatterspray Other creatures
protected by forcecubes and the
like will be unaffected; shield spells and
similar one-sided defenses will reduce
damage suffered by 1 hit point. If a scatterspray
is cast with insufficient missiles
(see above) present, nothing will
occur, and the magic will be lost.
Sprites, insects of all types, and other
flying creatures with delicate wings
must save vs. spell when caught in a
scatterspray, or be unable to fly (wings
pierced and bruised, or torn, and
numb) for 1-4 turns; large-sized creatures
and those with powerful wings
(such as perytons and pseudodragons)
of sturdy construction are immune to
this effect.

MC: The material components
for the scatterspray are the missiles (at
least six egg-sized or nine coin-sized
objects are required, but the spell will
affect up to four dozen of either), and a
flint and steel or tinder-box (not consumed
in spell casting), with which a
spark must be stuck.
 
 
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