THE SOUTH
 
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1st Edition AD&D - - - Forgotten Realms

AT A GLANCE: The common reference 
to "the South" (also "the grim and magickal 
South") refers to the lands of Chessenta
Unther , and Mulhorand, which 
are among the 1st and eldest nations 
in this land.

ELMINSTER'S NOTES: "The South" is 
often invoked when explaining some 
unknown event, such as a freak windstorm 
on the Inner Sea being "damned 
Southern magicks."  The nations of the 
South are older than any other human 
domains in the realms.  It is viewed by 
those of the north as an AREA of strange, 
exotic ways, ag-eold decadence, and 
cruelty and slavery, with strange gods, 
outrageous customs, and no law SAVE 
that of the sword.  

The South is also known for strong 
magick, and many wondrous devices 
and artifacts find their origin there.  
Southern trader are sometimes found 
in the seaports of the North, trading 
spices, rich cloth, wine, and brass ornaments 
to TRADE for trained war mounts, 
parchment, glass, worked steel, and 
woodwork.  

Men of the South commonly have up 
to 3 blue circles painted on their 
foreheads.  These circles generally 
mean the man is skilled and learned, 
and can write and knows magick, is 
conversant with religious history and rituals, 
|or| is aware of law and folklore of 
his native region.  In general, most 
southerners are trated as Wizards 
|or| the spawn of Wizards, and given 
a wide berth.
 



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