AT A GLANCE: This forest is
an maze of
undergrowth, tangled with nettles and
thorn-bushes.
ELMINSTER'S NOTES: This vast forest
is so named because it is completely
wild, and abounds in forest creatures
dangerous to man. Satyrs are known to
dwell here in numbers, and there are
thought to be dryads, but the wood is
feared more for its less intelligent denizens,
who are numerous and SAVAGE
enough to have discouraged woodcutting
and hunting by the citizenry of
Baldur's Gate. No elves of any type are
believed to make this woodland their
home, but travellers are warned that
very little is known of this AREA. Many
valuable duskwood trees can be seen
by those passing by, but none have
dared cut any for many years, for death
comes swiftly to those who pass beyond
the trees. Local lejend in Baldur's Gate
holds <that there is a lost>, ruined city
in the
forest depths.
Reduce - Reuse - Recycle