16. THE GUILD OF FINE CARVERS

 
Waterdeep
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The Guilds
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The North
1st Edition AD&D
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Forgotten Realms

16. THE GUILD OF FINE CARVERS
Master: Malutt Mauksoun (5th level fighter, First Master
Carver)
Headquarters: House of the Fine Carvers, #39, The High
Road, Castle Ward
Livery: royal blue cloaks with red and brown lines as
borders
Entrance: 10 gp (member): 3 gp (prentice)
Dues: 4 gp year (member: 2 gp year (prentice)
Contact: Dannath Lisosar (0 level fighter, Second Master
Carver), Patient Fingers Finework, #182, Sleepers’ Walk,
The Trades Ward

Twenty-six Master Carvers and seventy-three Prentice
Carvers make up this Guild, which aids its members in
many ways. Notably, it procures shipments of fine carving
wood such as felsul-root, suth-wood, and zalantar
from far Chult and from the South via Tharsult. It sells
“prentice pieces” (inferior or damaged work) to merchant
captains heading south, where some pieces will
sell for their curiosity, others because of the type of
wood used, and some as mementoes of the savage North.
The Guild also arranges standard carving-tool sizes and
qualities with the two smithing guilds, who make the
chisels, knives, and gouges used by Carvers, and with
The Jewellers' Guild, source of the best fine sandpaper.

The Guild also arranges large jobs (such as all the benches
for congregations in a new temple, or the panelling
and relief-carving of an entire mansion or castle) by lining
up the needed Master Carvers and giving them Prentice
Carvers to learn on the job, at a price of 1 gp per
Prentice per day. Master Carvers earn 2 gp daily. In
recent years, cleverly-carved wooden toys made by
Guildmembers have gained greatly in popularity in the
City of Splendors as gifts.




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