2. THE CARPENTERS’, ROOFERS’, AND PLAISTERERS’ GUILD
-

Waterdeep
-
-
-
The North
1st Edition AD&D
-
 
-
Forgotten Realms

2. THE CARPENTERS’, ROOFERS’, AND PLAISTERERS’ GUILD
Master: Halthos “the Hammer” Blund (3rd level fighter)
Headquarters: The Stone House, #206, Telshambra’s
Street, Southern Ward
Livery: red caps, pierced in the brow with a row of three brass nails
Entrance: 25 gp per individual
Dues: 10 gp/year (member); 5 gp/year (Prentice)
Contact: Elemos “the Hand” Dunblast, Dunblast Roofing,
#172, Ironpost Street, The Trades Ward

This guild is extremely busy and extremely rich, with
many members; even casual labor hired by its members
must be enrolled in the Guild, even if only as prentices,
although the Guild is continually unsuccessful in
attempts to force the Lords to legally restrict building,
construction, and repair within the City to Guild members.
The Lords have repeatedly taken the position that a
building is the property of its owner, who may modify,
repair, or rebuild it if he or she wishes, and that any system
of inspection must remain within the power of the
Lords, and not be made a Guild affair. There have been
several instances of Guild members sabotaging non-
Guild work (to convince building owners to trust only
the Guild; “you can be sure our work won’t collapse
around you”), but by and large members of this Guild are
too busy for such mischief. They have their hands full
just keeping up with demands from nobles to build this
or that new, bigger, and higher, and from merchants to
repair this or that as cheaply as possible so long as it
won’t fall down, and finish it by tonight . . . Guild work is
expensive: 1 gp per man per day on the site, plus 5 gp for
a Guild surveyor-chartist, and 5 gp for a Guild engineer
(usually the boss of a work crew, with the surveyor-
&artist being the crew’s liaison with clients), plus the
cost of materials, and a flat 10 gp per day fee for “crew
needs” (food and drink), regardless of the size of that
day’s crew. This Guild does serviceable work, although it
boasts no great engineering genius in its ranks at
present, and specializes in competent repair work. Most
successful Guild members undertake work in neighboring
cities to the north along the Sword Coast as far as
Luskan, although their fees rise sharply the farther they
get from the City’s walls. Most Guild members who do
outside work have arrangements with adventurer types
to persuade clients toying with the idea of not paying for
work done, to make sure payment is prompt and in full.
Outside the City, most Guild members design their own
buildings if a client does not wish to, but inside Waterdeep
that is the province of another Guild, and members
of this Guild only do on-site surveying to match alreadyprepared
plans (although they may occasionally pretend
otherwise).
 



Ecology Fund

Reduce - Reuse - Recycle