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24. THE LEAGUE OF SKINNERS & TANNERS

 
Waterdeep
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The Guilds
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The North
1st Edition AD&D
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Forgotten Realms

24. THE LEAGUE OF SKINNERS & TANNERS
Master: Orgul Telethar (0 level fighter, Leaguemaster),
Telethar Leatherworks, #239, off Tower Trail, Dock
Ward
Headquarters: League Hall, #241, Tower Trail, Dock
Ward
Livery: Leather armbands (almost a foot long, worn on
upper left arm) of gleaming brown, with a red diamond
representing a hide cut into it, a black skinning knife
raised up in the center of this diamond
Entrance: 15 gp
Dues: 5 gp/year
Contact: Ilimar Chantreth (0 level fighter, League Spokesman),
League Hall

This guild represents those who skin each animal
slaughtered by a butcher. Usually the animal is sold to
the butcher, and the skinner pays the butcher 3 to 10 sp
per skin, depending on its size and condition. Rare types
of skins, or skins in rare hues, may cost a skinner up to 1
gp. The tanners then process the hides to produce leather,
suede, vellum, and similar byproducts, which they
sell to other Guilds for the making of clothing, footwear
aprons, pouches, war-harness (leather armor), and the
like. Traditionally, this Guild has made belts, scabbards,
baldrics, straps, and suspenders itself. Other Guilds consider
the wares of this Guild to be somewhat overpriced,
hut everyone needs their goods, and no independents
have found it economical to continue operating outside
the Guild, so nothing is done.
 
 
 
 
 



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