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27. THE MOST DILIGENT LEAGUE OF SAIL-MAKERS
AND CORDWAINERS
Master: Geladar Nithrim (0 level fighter, League Master),
Headquarters: Full Sails (the League-run tavern), #251,
Dock Street, Dock Ward
Livery: white cloaks and caps, and sky-blue robes; on the
breast of the robes, two darker blue wavy horizontal
lines (waves), and above them, three silver stars
Entrance: 15 gp (none refused)
Dues: 5 gp/year
Contact: the Master, or Tavernmaster Jelhuld Alaer (2nd
level fighter), Full Sails
The vast amounts of rope and many sails needed by the
ships based in Waterdeep and those who call at its busy
harbor are made by members of this Guild, who use the
collective buying and bargaining power of this Guild to
obtain canvas, hemp, and other needed supplies as
cheaply as possible from other Guilds and from outside
Waterdeep. There are never enough skilled merchants in
this Guild to keep up with the demand for new rope and
sails; apprentices work on repairing sails (for ships
whose captains can’t wait a week or more for new custom
sails) until they are masters of their craft, and training
them in sail design is then a simple matter.
This Guild takes pride in producing heavy-duty, longlasting
goods, although their wares are not cheap: a 100'
coil of heavy sail-rope is 10 sp; a 100’ coil of thin black
waxed cord, as strong as the sail rope but not for marine
use, is 17 sp. A simple lateen or square sail for small ves
sels, of “standard” (not custom) dimensions, will cost 500
to 700 gp (30% less if the buyer is willing to wait several
months); a custom mainsail will cost 1,000 gp. A full set of
sails (including a spare jib and mainsail) for a merchant
ship will cost 2,000 gp (4,000 gp for a large or triplemasted
ship, more if the vessel is even larger and uses
more sail). Interested buyers should note that non-Guild
sailmakers usually sell no-guarantees sets of sails for half
what the Guild charges.
Reduce - Reuse - Recycle