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29. THE ORDER OF COBBLERS & CORVISERS


Waterdeep
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The Guilds
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The North
1st Edition AD&D
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Forgotten Realms

29. THE ORDER OF COBBLERS & CORVISERS
Master: Falloor Malthind (2nd level fighter, Senior merchant)
Headquarters: Cobblers’ & Corvisers’ House, #199,
Soothsayers’ Way, The Trades Ward
Livery: grey cloaks or caps, with a brown human footprint
(right foot, bare), toes uppermost, on the right
shoulder or cap-front.
Entrance: 25 gp (member), by application to the Council
of Senior Merchants (all members of the Guild who have
been members for fifteen continuous years, or more)
Dues: 10 gp/year (members), 15 gp/year (apprentices)
Contact: Darion Sulmest (0 level fighter, Spokesman of
the Order), Sulmest’s Splendid Shoes & Boots, #111, The
High Road, North Ward

This guild is a quiet, always busy, wealthy lot, who
make and repair shoes, boots, and all forms of footwear,
including thick-soled wooden clogs for use in rain and
snow. This is not a profession for the lazy—Waterdeep’s
inhabitants keep members of this Guild working hard,
and always try to get their own shoes or boots mended
(or made new) first, before all the others waiting, by paying
extra, and promising more. When a dozen or so customers
do this in quick succession, some Guild members’
shops get a little frantic. Most apprentices, however,
watching the money roil in and reflecting on their dues
(apprentices pay more than members), cannot wait to
become full members, although the Council tries to keep
active membership in the Guild down to 80 or so. By
Guild law, each member can have up to nine—but no
more—apprentices.

Guild dues are among the other things used to place
large orders each fall (when herd animals that cannot be
fed over the winter are slaughtered) with the League of
Skinners & Tanners for basic, dark brown, heavy-duty
finished leather for use in the making of footwear by the
Guild. These annual orders are for tons of leather, are
carefully guarded by both guilds, and the Order gets
their leather at a bargain price in return for providing
the League coffers with a regular, large sum to tide
League members over each winter. Members of the
Order are known to be either hoarders (the possessors of
vast amounts of treasure hidden and secured somewhere
in the City) or investors, with their money in
dozens of businesses or properties (there's an old
Waterdhavian saying, “Most landlords are corvisers;
they know best when and how to give the boot”).
 
 
 
 
 
 
 



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