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35. THE SPLENID ORDER OF ARMORERS, LOCKSMITHS, AND FINESMITHS


Waterdeep
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The Guilds
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The North
1st Edition AD&D
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Forgotten Realms

35. THE SPLENDID ORDER OF ARMORERS, LOCKSMITHS,
AND FINESMITHS
Master: Hallthor Duzmund (12th level fighter, Master
Smith)
Headquarters: The Metal House of Wonders, #279,
Belnimbra’s Street and Gut Alley, Dock Ward
Livery: grey cloaks with a single blue star on the left
shoulder
Entrance: 35 gp
Dues: 2 gp/month
Contact: the Master

This guild represents the most skilled smiths (those
able to craft weapons, shields, and armor superbly
matched to the wielder and of lasting quality, the “finest
quality” that mages enchanting weapons seek to find).
Guild members can command the highest prices for their
work, particularly for personalized weapons for adventurers
and custom-designed locks and strong-doors for
the vaults of merchants and nobles. Guild members also
design and make ornaments of lasting beauty from wire
and sculpted metal, such as the fantastic masks worn by
many noble ladies of Waterdeep; metal birds that will
flap their wings and trill if the hollow tails are blown
through, as toys for the children of the rich, and elaborate
party costumes of metal plates that can make the
wearer appear as a monster, for party or stage wear.
Each Guild member trains his or her apprentices for
many years. Acquiring such skills is a full-time profession
that does not allow adventurers to dabble and acquire
skills thereby (the Guild Master’s fighting level is a reflection
of his intimate knowledge of the properties and handling
of the weapons he makes).

Members of this Guild also fashion signet rings and
stamps for the Guilds, noble families, and the Palace (the
Palace seal, the arms of the Lords of Waterdeep, was
made by this Guild).



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