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38. THE SURVEYORS', MAP & CHART-MAKERS GUILD


Waterdeep
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The Guilds
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The North
1st Edition AD&D
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Forgotten Realms

38. THE SURVEYORS’, MAP & CHART-MAKERS’ GUILD
Master: Halaviir Touzoun (0 level fighter, First Chartist)
Headquarters: The Map House, #15, Waterdeep Way,
Castle Ward
Livery: green robes with a crossed chalk and dividers on
the breast, green hats with white plumes
Entrance: 20 gp (upon acceptance by the Master)
Dues: 1 sp/month
Contact: Doroun Lhaerzor (0 level fighter, Speaker for
the Guild), The Map House

The term “architect” is unknown in Waterdeep. Members
of this guild design buildings and draw the required
blueprints for all new buildings in Waterdeep, and all
renovations which change the height of a building or add
to its outside extent. This Guild also does all the necessary
surveying in the City, except for private building
sites.

The Guild maintains, at Map House, a large and evergrowing
collection of maps and nautical charts, which
they will purchase from any who offer good specimens
to them (at 1-5 gp each). The Guild sells copies of maps
from this collection, typically at 25 gp each, delivery to
any Waterdeep address in nine days included. “Rush”
jobs (two days) cost double.

DMs should note that the First Chartist and the Speaker
know the collection thoroughly, and also know charts
and maps. They will pay more than the usual range for
things they really need (for example, maps of cities in
Thay, and good maps of far-off, legendary Kara-Tur), but
will refuse maps they know to be fanciful, wrong, or
merely “treasure maps” with no details of the physical
vicinity. Nautical charts (and of course, maps of the land)
of the elven realm of Evermeet are a real rarity, but the
elves take care that it stays that way (elves need no charts
themselves, and their navy takes care that no other ships
get near).
 
 
 
 
 



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