8. THE FELLOWSHIP OF BOWYERS AND FLETCHERS
Waterdeep
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The Guilds
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The North
1st Edition AD&D
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Forgotten Realms

8. THE FELLOWSHIP OF BOWYERS AND FLETCHERS
Master: Halassiter Ahrlan (6th level fighter: weapon specialization:
long bow, Master of the Bow)
Headquarters: The Citadel of the Arrow, #174, Burnt
Wagon Way, The Trades Ward
Livery: white jackets or cloaks with red diagonal stripes
Entrance: 5 gp to join; readily accepts new members; registry
only at headquarters
Dues: 8 sp/month
Contact: Zorondar “the Nimble” Riautar (4th level fighter;
weapon specialization crossbow, light); Riautar’s,
Weaponry, #180, The High Road, The Trades Ward

This guild is “free and easy” in its outlook. Its members
are predominantly young, and not overly concerned
with cutthroat competition. There’s enough demand for
their wares to keep all members busy, and the Guild has a
respected inspection program (to ensure shafts are
straight, fletches secure, and heads of sharp, symetrical
construction, resulting in flights true to aim) that in
turn guarantees that non-Guild bowyers and fletchers
will never command a substantial share of business. This
Guild has the exclusive contract to produce the large
shafts fired by the deck bows of the City’s rakers.
 
 
 
 



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