Level: 2
Range: 1"/level
Components: V,S,M
Casting Time: 2 segments
Duration: 1 round/level
Saving Throws: Neg
Area of Effect: 20' radius
globe
By means of
this spell, an illusionist
creates a stationary,
temporary area of darkness.
The
darkness is total and impenetrable,
foiling
even infravision and ultravision.
Normal and magical light
is negated
unless light or continual
light magics, or
a dispel magic, is used
to destroy the
area of blacklight. This
spell is different
from the usual magical darkness
in that
the caster (only) can see
normally in the
area of effect, seeing the
spell effect
only as a faint, smoky grey
or blue haze.
Thus the illusionist can
move, attack,
cast spells, and the like
normally.
Creatures within the area
of effect
are adversely affected in
combat by the
darkness, although a blindfighting
proficiency
aids against this. Creatures
in
the area of effect of blacklight
are
allowed a saving throw versus
spell (at
-3) for each round in which
they
remain in the blacklit area;
if successful,
they can see as well as
the illusionist
who cast the spell can,
for that round
only (i.e. a saving throw
must be made
each round; if made one
round and
then failed the next, a
creature’s blindness
will return). The caster
of a blacklight
can end it at will, although
continual concentration
is not necessary
to maintain its existence,
and the
illusionist may cast other
spells after
the blacklight is created,
without
destroying it. (Note that
spells that
depend upon victims seeing
the spell
effect will not work if
the victims are
blinded by the blacklight.)
MC: A piece of coal and
an eyeball (from any creature;
it may be dried and preserved).
Selvar's Ineffable Conjurations, Magicks, and Phantasms | - | - | - | Books of the Forgotten Realms |
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