Decastave
(Evocation)


 
 
L^: mu2
-
R#: 0
-
D^: 1r + (1r)*
C^: v.s.m
-
CT: 2s
-
S^: None
A^: Special
-
-
-

Effect: By means of a
piece of wood and the gestures and
phrases of casting, a magic-user can
create a temporary “ten-foot pole” of
force with this spell.

The material component
is instantly consumed, and from
the caster’s forefinger a two-inch radius,
ten-foot-long, faintly glowing
beam of force springs into being. It
moves as the finger is pointed, and lasts
as long as the caster wills (or until the
spell expires, whichever occurs first), or
until the spellcaster casts another spell.

The pole cannot be cut—any metal
which passes through it will cause it to
harmlessly wink out of existence—or
bent, but will support any weight. It
also cannot be shortened; if it strikes an
obstacle, the caster must move it, or the
obstacle, or will it out of existence, to
proceed. It cannot be removed from the
end of the caster’s finger, although the
caster (and other creatures) can grasp
it. The staff can be used as a weapon,
for 1-6 damage, by sweeping it from
side to side, or jabbing it forwards, by
movements of the caster’s guiding finger.
Normal hit rolls apply; it is considered
a magical weapon with no pluses.
Note that no shock or blow felt by the
magical staff is felt by the finger.

A creature grasping the staff must
exert a total of 18 strength to hamper
its movements. Once only if the caster
wishes, a decastave can be used to rob a
target of 1-4 hit points and transfer
them to the wielder of the staff. The target
must be touched by the end of the
staff (hit roll required) and the caster
must will the staff to drain energy. It
will vanish in a pulse of force, draining
1-4 hp (no saving throw) and transferring
them instantly to the caster. If the
caster is uninjured, excess hp are lost
after 1 turn. Any damage incurred by
the caster during that time is first taken
from these phantom hit points; if the
caster is at less than full hp at the end of
the turn and phantom hit points
remain, all remaining points are
absorbed at that time as healing, any
excess being lost.
The excess hit points can never be
transferred to any other creature. Such
phantom hit points do not confer any
higher-level or hit-dice saving throw
bonuses on the caster.

MC: A piece of wood.
 
 
 
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