Decastave
(Evocation)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Effect: By means of
a
piece of wood and the gestures
and
phrases of casting, a magic-user
can
create a temporary “ten-foot
pole” of
force with this spell.
The material component
is instantly consumed, and
from
the caster’s forefinger
a two-inch radius,
ten-foot-long, faintly glowing
beam of force springs into
being. It
moves as the finger is pointed,
and lasts
as long as the caster wills
(or until the
spell expires, whichever
occurs first), or
until the spellcaster casts
another spell.
The pole cannot be cut—any
metal
which passes through it
will cause it to
harmlessly wink out of existence—or
bent, but will support any
weight. It
also cannot be shortened;
if it strikes an
obstacle, the caster must
move it, or the
obstacle, or will it out
of existence, to
proceed. It cannot be removed
from the
end of the caster’s finger,
although the
caster (and other creatures)
can grasp
it. The staff can be used
as a weapon,
for 1-6 damage, by sweeping
it from
side to side, or jabbing
it forwards, by
movements of the caster’s
guiding finger.
Normal hit rolls apply;
it is considered
a magical weapon with no
pluses.
Note that no shock or blow
felt by the
magical staff is felt by
the finger.
A creature grasping the staff
must
exert a total of 18 strength
to hamper
its movements. Once only
if the caster
wishes, a decastave can
be used to rob a
target of 1-4 hit points
and transfer
them to the wielder of the
staff. The target
must be touched by the end
of the
staff (hit roll required)
and the caster
must will the staff to drain
energy. It
will vanish in a pulse of
force, draining
1-4 hp (no saving throw)
and transferring
them instantly to the caster.
If the
caster is uninjured, excess
hp are lost
after 1 turn. Any damage
incurred by
the caster during that time
is first taken
from these phantom hit points;
if the
caster is at less than full
hp at the end of
the turn and phantom hit
points
remain, all remaining points
are
absorbed at that time as
healing, any
excess being lost.
The excess hit points can
never be
transferred to any other
creature. Such
phantom hit points do not
confer any
higher-level or hit-dice
saving throw
bonuses on the caster.
MC: A piece of wood.
Detho's Libram | - | - | - | Books of the Forgotten Realms |
Reduce - Reuse - Recycle