Level: 5
Range: 0
Components: V,S,M
Casting Time: 5 segments
Duration: 1 round/level
Saving Throw: None
By means of
this spell, the caster confers
immunity
from any normal metallic
weapons
upon him or herself or any
other creature
the caster touches during
the casting.
Such weapons pass through
the
protected person as though
he or she
were a phantasm, and not
solid flesh.
Such contact does no harm
whatsoever,
and the protected person
can pass
through iron bars, gates,
and other
metallic objects. The protected
person
cannot grasp or pick up
metallic
objects, either, and thus
cannot open
most locks, carry metal
chests, or even
put on or take off a metal
helm, or wield
most weapons. Note that
the protected
person still suffers damage
from heat
(hot metal) and flame (flaming
blades),
poison on metal spikes,
and so on.
Magical weapons do damage
according
to their pluses (i.e. a
+2 long sword
will do a protected being
2 points of
damage per strike). Metal
bars and
gates that carry any sort
of dweomer
cannot be passed through
by means of
this spell, and spells and
magical items
that use metal in their
attacks (e.g.
blade barrier) but do not
have pluses
will do half damage if they
cannot be
avoided by the protected
being. Such
protected beings can clearly
see (and
smell, if hot or smeared
with poison or
tar) metal objects.
MC: A handful of iron
filings and
a drop of aqua
regia.
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