Ironguard
(Abjuration/Alteration)

Level: 5
Range: 0
Components: V,S,M
Casting Time: 5 segments
Duration: 1 round/level
Saving Throw: None

By means of
this spell, the caster confers immunity
from any normal metallic weapons
upon him or herself or any other creature
the caster touches during the casting.

Such weapons pass through the
protected person as though he or she
were a phantasm, and not solid flesh.
Such contact does no harm whatsoever,
and the protected person can pass
through iron bars, gates, and other
metallic objects. The protected person
cannot grasp or pick up metallic
objects, either, and thus cannot open
most locks, carry metal chests, or even
put on or take off a metal helm, or wield
most weapons. Note that the protected
person still suffers damage from heat
(hot metal) and flame (flaming blades),
poison on metal spikes, and so on.

Magical weapons do damage according
to their pluses (i.e. a +2 long sword
will do a protected being 2 points of
damage per strike). Metal bars and
gates that carry any sort of dweomer
cannot be passed through by means of
this spell, and spells and magical items
that use metal in their attacks (e.g.
blade barrier) but do not have pluses
will do half damage if they cannot be
avoided by the protected being. Such
protected beings can clearly see (and
smell, if hot or smeared with poison or
tar) metal objects.

MC: A handful of iron filings and
a drop of aqua regia.
 
 
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