Missile Mastery (Alteration)

Level: 3
Range: 1"/level
Components: V,S
Casting Time: 3 segments
Duration: 3 rounds
Saving Throws: Special
Area of Effect: One missile

This spell
allows its caster to change the flight of a
single missile (per round) in mid-air,
hurling it back at its sender or at any
other creature. Such a missile strikes as
though wielded by the caster of the
mastery directly, as a proficient weapon,
at +4 to hit, and does its normal
damage. They may in turn be readily
deflected by magical means (such as
shield or gust of wind).

Magical missiles only gain a saving
throw vs. spell (that of their caster or
sender), aided by any pluses they have.
Magic missiles (the spell or wand) are
negated (dissipated into nothingness)
by any attempts to use mastery upon
them—but only one of the multiple missiles
created by this spell when it is
employed by a mage of respectable
level will be deflected by use of
mastery. Further spellcasting is impossible
while a magic-user is using mastery;
it can, however, be ended
instantly by the cessation of the mage’s
concentration. Concentration is not
broken by physical attacks on the
magic-user, who can freely engage in
physical combat without wasting the
second and third rounds of mastery.

The only benefit this spell gains a
mage trapped in a blade barrier is a +1
to the initial saving throw representing
the magic-user’s chance to escape the
forming blades. The mastery must have
already been in effect, however; if the
time is taken to cast it, the blade barrier
will have fully formed—no saving
throw is then allowable, and there are
far too many blades moving about for
mastery to be of any use against them.
 
 
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