Level:
2
Range:
8"
Components:
V,S
Casting
Time: 2 segments
Duration:
1 round
Saving
Throw: Neg.
Area
of Effect: One creature
By
means of
this
magic, the caster creates a ray of
glowing
light leaping from his or her
fingertips
to one TARGET creature.
This
beam
fades out at 8" distant and has no
effect
beyond that; if the TARGET creature
is
beyond range, and no other
creature
intercepts the ray ere a round
passed,
the magic has no effect and is
lost.
But if one living creature is touched
by
the ray (if several touch it, only
the
first to do so is affected, regardless
of
the caster’s wishes), the ray of
Ondovir
takes effect.
A save
vs.
Spell at -3 is allowed to any
creature
so touched by the ray; if failed,
the
victim attempts to exactly repeat
the
actions it took in the preceding
round.
Any
attacks and spellcasting
begun
in the round in which the victim
was
struck by the ray are ruined. The
victim
moves about in exactly the same
way
as he or she did on the previous
round,
although such actions are not in
exactly
the same spot as in the previous
round
if the victim made any movements
during
the second round, prior
to
the ray’s strike. Such movements are
carried
out even if they lead into obstacles
or
over cliffs or into chasms. If the
target
spent the previous round readying
weapons,
it spends this round doing
so
too; if it fought with weapons, it
duplicates
its movements (thus a mobile
opponent
can easily avoid the victim’s
attacks,
and strike the victim with relative
ease;
consider the victim to be -4
on
AC). If a spell was CAST on the previous
round,
the victim again attempts
to
cast the spell, but if a second identical
spell
has not been memorized by the
victim,
no spell effect occurs. When this
round
of helpless repetition is complete,
the
victim is instantly released
from
all control.
The Tome of Rathden | - | - | - | Books of the Forgotten Realms |
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