Level:
7
Range:
0
Components:
V,S
Casting
Time: 7 segments
Duration:
Special
Saving
Throws: None
Area
of Effect: Special
Similar
to a
power
possessed only by the most powerful
of
the mysterious incantatrices
(see
description), this spell allows the
caster
to use the magical energy of any
spell
already memorized by the caster
to
heal the caster or another being.
This
second spell must be cast in the
round
following the casting of the synostodweomer;
even
if this subsequent
casting
is incomplete or interrupted,
the
synostodweomer
works. The second
spell
is lost from the caster’s mind,
and
any material components are consumed
in
the normal manner—but
rather
than taking effect, the spell’s
energy
is channeled into the caster,
who
can absorb its energy as healing or
pass
it on by direct touch to another
(single)
being. Only if there is excess
energy
can the caster choose to heal
both
self and another being—the other
being
is completely healed, and the
remaining
energy heals the caster
(excess
energy being lost). Such healing
occurs
in the round following the infusion
of
spell energy. If the caster has
extra
energy but is unable to touch
another
injured creature during this
time,
the extra energy is lost. A spell
used
to heal by this means yields energy
enough
to heal 2 hp of damage per level
of
the spell. Once the synostodweomer
is
cast, whatever spell the caster casts
on
the following rounds is used to heal,
regardless
of the caster’s subsequent
wishes
or the level of the spell
unleashed.
If no spell is cast on the following
round,
the magic is lost and no
healing
occurs. Spells from scrolls and
spell-like
magical items effects, as well
as
spells cast by beings other than the
caster
of the synostodweomer, cannot
be
used for such healing.
MC:
<Any that would be required for the casting of the second spell that
is used to power the healing effect of the synostodweomer.>
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