The Simbul's Synostodweomer
(Alteration/Necromantic)

Level: 7
Range: 0
Components: V,S
Casting Time: 7 segments
Duration: Special
Saving Throws: None
Area of Effect: Special

Similar to a
power possessed only by the most powerful
of the mysterious incantatrices
(see description), this spell allows the
caster to use the magical energy of any
spell already memorized by the caster
to heal the caster or another being.

This second spell must be cast in the
round following the casting of the synostodweomer;
even if this subsequent
casting is incomplete or interrupted,
the synostodweomer works. The second
spell is lost from the caster’s mind,
and any material components are consumed
in the normal manner—but
rather than taking effect, the spell’s
energy is channeled into the caster,
who can absorb its energy as healing or
pass it on by direct touch to another
(single) being. Only if there is excess
energy can the caster choose to heal
both self and another being—the other
being is completely healed, and the
remaining energy heals the caster
(excess energy being lost). Such healing
occurs in the round following the infusion
of spell energy. If the caster has
extra energy but is unable to touch
another injured creature during this
time, the extra energy is lost. A spell
used to heal by this means yields energy
enough to heal 2 hp of damage per level
of the spell. Once the synostodweomer
is cast, whatever spell the caster casts
on the following rounds is used to heal,
regardless of the caster’s subsequent
wishes or the level of the spell
unleashed. If no spell is cast on the following
round, the magic is lost and no
healing occurs. Spells from scrolls and
spell-like magical items effects, as well
as spells cast by beings other than the
caster of the synostodweomer, cannot
be used for such healing.

MC: <Any that would be required for the casting of the second spell that is used to power the healing effect of the synostodweomer.>
 
 
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