Spell Ward (Abjuration)

Level: 9
Range: Touch
Components: V,S,M
Casting Time: 1 round
Duration: 1 turn/level
Saving Throw: None
Area of Effect: One creature

By means of
this spell, which utilizes as its material
component a drop of the caster’s blood
and a powdered diamond (of not less
than 6,000 gp initial value),

the caster confers immunity on him or herself or a single other creature touched by the caster during casting to a single spell.

The particular spell must be chosen
at the time of casting, and the protection
does not extend to different spells
which have similar effects, although it
does extend to lesser versions of the
same thing (protection against delayed
blast fireball does extend to fireballs,
for instance, but not Melf’s minute
meteors — and not a fireball effect created
by a limited wish or wish spell, or
an illusionist’s shadow magic fireball),
and slightly different versions of the
chosen spell as cast by other character
classes. Immunity is total; i.e. even
where no saving throws are normally
allowed, the protected being will simply
be totally unaffected by the spell, as will
clothing and objects held or carried on
his or her immediate person. The spell
can be an area-effect spell, but the individual’s
protection cannot be extended
to others, even if the protected being
embraces or shields them.

The protection lasts for 1 turn per
level of the caster regardless of how
many times it is tested. A maximum of
two spell wards can be in place on any
one person at any time.
 
 
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