Level:
7
Range:
0
Components:
V,S,M
Casting
Time: 7 segments
Duration:
5 rounds plus 1 round/level
Saving
Throw: None
Area
of Effect: Special
By
means of
this
magic, the casting of which
involves
a piece of snakeskin (or a portion
of
a dead snake) which is consumed
by
the magic, the caster
instantly
teleports <(without error)> snakes to his or her
location.
These
living snakes appear in
the
caster’s mouth, and are vomited
forth.
They do not choke or otherwise
harm
the caster, and never attack him
or
her. Until the spell expires, they
serve
the caster, fighting to the death.
The
snakes are normal- and not giantsized
varieties,
and may be both venomous
and
constrictors. One snake
appears
for every three levels of the
caster
(rounding down); a maximum of
six
serpents can issue from a caster’s
mouth
in any one round. Until they
have
all issued forth, speech, spellcasting,
or
pronunciation of magical item
activation
words on the caster’s part is
impossible.
The caster can breathe normally,
can
swallow without affecting
the
arrival of the snakes, and can freely
engage
in movement and combat.
Summoned
snakes range in armor
class
from 9 to 6, move 12" to 16" per
round,
have up to 2+2 hit dice, and
attack
by biting for 1-2 damage (plus, if
venomous,
poison of Insinuative Types
A,
B, or C) and/or constricting for 2-5
points
of damage per round. While the
spell
lasts, the caster’s control of the
snakes
cannot be broken by any means
except
slaving t h e c a s t e r o r t h e
snakes
— dispel magic and charm magics
do
not end or overcome the caster’s
control
of the reptiles. Controlled
snakes
attack or not as the caster wills,
switch
targets if desired, constrict without
harming
(or biting), use their coils
and
jaws to gnaw ropes or turn keys,
carry
wands to the caster or move other
small
objects about, and engage in
other
non-combat activities.
However,
a vipergout does not enable
a
caster to empower a snake with special
powers,
increased DEX or INT, or force a snake to attack itself.
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