Level: 2
Range: 12"
Components: V,S,M
Casting Time: 2 segments
Duration: 1 round Saving
Throw: Neg.
Area of Effect: One creature
By means of
this spell, the caster causes
all movements
(including speech) of one
creature
creature
to be slowed down enough
to delay
spellcasting
and physical attacks for
one round.
Missile attacks and attacks
using magic wands, rings,
and similar
items can be performed in
the same
round they were begun by
a determined
victim of this spell who
continues
to struggle against its
effects (i.e.
to utter a word of activation),
but this
attack always takes effect
last in the
round. Any intended target
of this spell
must be seen by the caster
at some
point during spellcasting,
must be
pointed at, and must be
within range
for the spell to take effect.
Intended targets
save vs. spell (no modifiers
apply)
to avoid.
Only targets with either
intelligence
or wisdom of greater than
12 can struggle
against the weariness effect
of this
spell enough to deliver
the aforementioned
attacks; all others collapse
for
the round due to the intense
sleepy,
tired, worn-out feelings
the spell
causes. Climbing beings
must make a
Strength Check to avoid
falling.
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