Level:
5
Range:
Touch
Components:
V,S,M
Casting
Time: 5 segments
Duration:
Special
Saving
Throw: Neg.
Area
of Effect: 1" radius
By
means of a
caterpillar
cocoon and a pinch of dust,
and
the tracing of runes during the
casting,
a magic-user seals a certain
object
with Xult’s magical doom.
The
runes
are traced with one fingertip
over
the pages of a book, or a map, and
are
visible only to a detect magic (they
may
be harmlessly removed by dispel
magic).
They
prevent unauthorized
perusal
of the guarded object.
Only
the
caster
or someone who is (by chance or
deliberately)
named in or on the material
viewed,
or who utters the secret
word
of deactivation (determined during
casting)
when touching the guarded
object,
can safely examine the object
without
suffering the doom.
The
doom affects all creatures within
a
1" radius when it is activated (the activator
saves
vs. spell at -3; other beings
within
that radius save at -1). The
doom
is a specialized polymorph other
spell
that works instantly upon creatures
within
its radius who fail their
saving
throws. Affected beings suffer a
system
shock roll during their transformations.
Transformation
is permanent, and is
always
into the form of a bat, frog, toad,
or
snake (determine randomly). The
intelligence
of affected beings is not
altered,
so if the transformed victims
can
activate magical items or communicate
with
others so as to bring about
their
release (another system shock
survival
roll applies), they are free to do
so.
The
doom lasts only for one activation
if
cast by a magic-user of 11th level
or
less. A mage of 12th to 23rd level
may
if he or she desires make the doom
last
for up to four activations. Mages of
higher
levels can elect to have their
dooms
last for one additional activation
per
level above 24th. Note that the passage
of
time has no effect on a doom
unless
the object it guards is destroyed,
and
that a single activation can affect
more
than one creature.
Transformed
creatures affected by
this
spell typically go insane if of over 7
intelligence,
as follows: if of 8-12 intelligence,
insanity
after 6 months: if of 13-
16
intelligence, insanity after 8 months;
if
of 17 intelligence, insanity after 12
months;
if of 18 intelligence, insanity
after
24 months; if of greater intelligence,
there
is a 13% chance (not cumulative)
per
year of insanity occurring.
Such
insanity is one of the following
forms
(from the DUNGEON MASTER’S
GUIDE;
roll 1d4 to determine which,
for
each creature): 1) homicidal mania,
2)
hebephrenia,
3) suicidal mania, 4)
catatonia.
The Tome of Rathden | - | - | - | Books of the Forgotten Realms |
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