Everlund

Population: approx. 12,000 folk of nonevil races.

Government: Council of six Elders. A
member of the Lord's Alliance.

This walled ?open city? to the south of
Silverymoon on the river Rauvin is the
home of many human caravan masters,
adventurers, and tradesmen. As in Waterdeep,
the folk of Everlund are tolerant of
other peoples, races and religions, but must
be constantly wary of the monsters who
lurk in the wilds. The council is negotiating
with Silverymoon and the Lords? Alliance to
fund the construction and maintenance of a
true road along the Evermoor Way between
Everlund and Yartar.

Economy: made--dominates the shorter
overland routes between Silverymoon and
Yartar. Rumored to deal in plunder obtained
from bazaars in the orc Citadel of Many
Arrows.

Militia: Standing army of 2,000, supplemented
by patrols of 200+ adventurers
and mercenaries.
 
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FR5 The Savage Frontier - Forgotten Realms - 1st Edition AD&D

FR1
Lying to the south of Silverymoon and the
river Rauvin, the walled city of Everlund is
home to many human caravan-masters,
adventurers, and tradesmen. A council of six
Elders rules here. The population, always
changing with the travel trade demands, is
usually around 12,000, of all non-evil races.

Everlund is an "open city," tolerant like
Waterdeep, but it must he ever-vigilant
against trolls to the west, orcs from the
mountains to the northeast, and the fell
power of Hellgate Keep to the east. The
Council hires adventurers to patrol outside
the city, and to bolster its defenses when
large-scale attacks are feared.