Fireshear

Population: 15,000 miners

Government: Triumvirate of three Senior
Merchants from Mirabar, Waterdeep,
and Neverwinter. Member of the Lords' Alliance.

City Arms: A crossed blade, pick, and
shovel at the base of a leaping flame on an
ice-blue field.

This isolated mining town on the frigid
tundra of the Cold Run is the site of
extremely rich veins of copper and silver.
The metallic ores were exposed by a longago
volcanic explosion (or perhaps a meteor
strike) that blasted out a large bowl-like crater,
shearing away tons of rock?hence the
name, ?Fireshear.?

The inhabitants are all miners (representing
most major non-evil races) who dwell
here year-round, though their families may
live elsewhere. Everything else is imported:
food, goods, services. The ruling triumvirate
seeks to ensure that the valuable ores
of Fireshear fall under the control of no other
city in the North (particularly Luskan).

Economy: Mining.

Militia: All miners bear the responsibility
of defense; essentially, Fireshear has a
standing civilian militia of 10,000.
 
 
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FR5 The Savage Frontier - Forgotten Realms - 1st Edition AD&D

FR1
An isolated mining city on the frigid northern
arm of the Sword Coast, this cold and
grim human city is the site of extremely rich
veins of copper and silver, exposed in an unusual
rift caused by a long-ago volcanic explosion
(or perhaps a meteor strike) that blasted
out a large bowl-like crater, shearing away
tons of rock (hence, ?Fireshear?) to expose the
metallic ores for easy discovery and mining.
Fireshear is ruled by three Senior Merchants
(one of Mirabar, one of Neverwinter, and one
of Waterdeep) who ensure that the city falls
under the control of no other city of the
North. Fireshear?s 15,000 inhabitants are all
miners; all else?goods, food, and services?
comes by ship during the summer, when the
ice allows. Fireshear?s arms are a crossed
blade, pick, and shovel at the base of an
orange, leaping flame on an ice blue field.