Llorkh

Population: 2,000 humans, 300 dwarves
Government: Lord Geildarr (LE 7th level
magic-user).

The folk in the isolated town of Llorkh
still delve in the old, nearly worked-out
mines that honeycomb the mountains to the
north and east. Now, many citizens find
more profit in assisting the Zhentarim caravans
that come in from the east.

The old lords of Llorkh, respected and
retired former miners and fighters, never
would have tolerated the Zhentarim in their
midst. But the last of the old lords, Phintarn
?Redblade,? was found dead at the base of
Lord?s Keep. Overnight, a new Lord seized
the Keep and the Throne. Since Geildarr the
mage took power, the Zhentarim caravans
have been arriving, bringing gold into the
town, and the dwarves have been quietly
leaving (there are whispers that many have
been murdered as Phintarn was).

Geildarr keeps order in the town and his
400 purple-cloaked ?Lord?s Men? keep the
town safe against orc and Hellgate Keep
incursions. Still, he is not loved or even liked
by the townsfolk.

Economy: Mining, farming, caravan services.

Militia: 400 1st-4th level warriors in
chainmail and shield loyal to Geildarr (and
the Zhentarim).
 
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FR5 The Savage Frontier - Forgotten Realms - 1st Edition AD&D

FR1
Many old nearly-worked-out mines tunnel
the mountains to the east and north of
this isolated town. Two thousand humans
live here, and perhaps three hundred
dwarves. Llorkh was once ruled by a succession
of human lords, respected retired
miners or fighters, but recently the last of
these, Phintarn "Redblade," was found dead
at the base of the Lord?s Keep, and overnight
a new Lord seized the Keep and the
throne: the mage Geildarr. Since his arrival,
Zhentarim caravans have begun to arrive in
Llorkh from the east, bringing muchneeded
wealth to the town. Dwarves have
begun to quietly disappear since Geildarr
became Lord, and it is whispered that some
have been murdered as Phintarn was, and
that Geildarr is a member of the Zhentarim.
The caravans spend much gold as they take
on men and beast of Llorkh for their last
overland trek to Loudwater, where tradebarges
will take their wares on to Secomber
or the Coast. The Lord has declared one
aged dwarf, Thianos "Ironskull," a cleric of
Moradin (8th level, LG) outlaw, and is said to
have men searching for him. The Lord has
brought with him almost four hundred
purple-cloaked "Lord's Men": chainarmored
men-at-arms, fully armed and
experienced in battle, to defend the town
and enforce the Lord?s will. The Lord's Men
have already fought one major battle with
the evil forces of Hellgate Keep, on the
banks of the Delimbiyr above The Shining
Falls, forcing the Hellgate Keep forces back.