Neverwinter
"The City of Skilled Hands"
 

Population: 17,000

Government: Lord Nasher (NG, ST 18/09,
CHA 17 12th level fighter and former
adventurer who gained much magic in his
career)

Royal Badge: Three white falling snowflakes,
surrounded by silver and blue
haloes.
 

A city of skilled craftsmen noted for accurate
water clocks, exotic lamps of multihued
blown glass, and for its gardeners
who fill the town with fruit-bearing trees
and flowers. The town?s name comes from
the practice of raising hot-house flowers
throughout the winter (tales of winter-free
woods and the ever-warm waters of the
Neverwinter River which keeps the city?s
harbor ice-free year-round may contributed
to the truth?see chapter 7 for more on
Neverwinter Woods). The folk here are
noted for their efficiency, quiet manners
and dedication to ensure that work gets
properly done.

Lord Nasher is an amiable, but fearless
balding man who enjoys music and hearing
tales of other lands and peoples. Nasher is
guarded by the ?Neverwinter Nine,? who
carry nearly as much magical gear as he
himself.

Economy: Crafts and horticulture.

Militia: 400 archers and spearmen who
carry explosive missiles devised by city
craftsmen and wizards. They patrol the city
as police, and protect the High Road as far
north as Port Llast and as far south as
Leilon.

GAME INFORMATION: An explosive
missile does 2d8 damage, and is treated as a
grenade-like missile. The manufacture of
the explosive missiles is a closely guarded
secret, not shared even with other members
of the Lords' Alliance. They are not for
sale, though it is no secret that many groups
covet them.
 
 
 
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FR5 The Savage Frontier - Forgotten Realms - 1st Edition AD&D

 

FR1
This friendly city of craftsmen bustles with
business, but does it quietly; it avoids controversy
and warfare, keeping within its walls
and dealing with the outside world largely
through merchants of Waterdeep. On the rare
occasions when armed men (from Luskan) or
orcs (not so rare) have shown up outside the
city walls, explosive missiles lobbed among
them ?in such numbers that it seemed a hailstorm,
? as one observer put it, have sent them
away again, in much reduced numbers. Catapults
and missiles alike were devised by the
hard-working craftsmen of the city. The city
also has more conventional forces; an army of
400 archers and spearmen who guard the city
walls and harbor, and patrol the High Road as
far as Port Llast (q.v.) to the north, and a hundred
miles south towards Leilon on the other.
In peacetime, sixty of these are always retraining,
sixty are on leave, for rest and relaxation,
and sixty are serving as the city's Watch
(police). Like all else in "The City of Skilled
Hands," they are efficient, quiet, and make
sure their work gets done properly.

The city is ruled by Lord Nasher (NG, ST 18/
09, CHA 17, 12th level fighter), a former
adventurer who gained much magic in his
career, and now employs it to defend himself
and his bodyguard, the ?Neverwinter Nine.?
Nasher is an amiable but fearless balding man
who enjoys music and hearing of other lands
and peoples. He rules some 17,000 subjects.
The water-clocks and multi-hued lamps of the
city are known and sought throughout the
Realms, as is the reputation of the city?s gardeners,
who in summer fill the city with fruitbearing
trees and hanging plants, and
contrive to keep flowers blooming throughout
the severe winter. Most say the city got its
name from this feat; others hold that it is due
to the Neverwinter river that flows through
the city from the deep woods to the east; its
waters are so warm that Neverwinter's harbor
never freezes.

The Neverwinter woods have never been
logged by men, and even today are largely
unknown. The depths are said to harbor fearsome
creatures, and locally are shunned and
feared. Orc hordes always go around the
woods, never through them. To the southeast
of Neverwinter lies Helm's Hold (q.v.); on the
eastern edge of the Neverwinter woods rises
The Tower of Twilight (q.v.).

The Royal Badge of Neverwinter consists of
a white swirl connecting three white snowflakes.
Silver and blue haloes encircle the
flakes.