Population: 2,500
Government: An elected Lord Protector,
commander of the militia. For the last 30
years the post has been held by Faurael
Blackhammer (NC, ST 17, IN 16, 6th level
fighter)
This small town is strategically located
where the Long Road intersects the Evermoor
Way. Gathered armies have often set
forth from Triboar to meet orc hordes. Triboar
has two good smithies and Skulner
Wainwright, a wagonmaker famed
throughout the North. Skulner?s latest project
is the ?rolling cog,? a massive wagon that
can double as a barge. Triboar?s name is
thought to have come from a traveler?s tale
of slaying three boars here in a day.
Economy: Trade, horses, cattle, farming,
caravan services, forged iron goods, and
wagons.
Militia: A standing militia of 50 men
swells to 300 in time of need.
Problems: Triboar's friendly rivalry with
nearby Yartar occasionally erupts into violence
when a gag goes too far.
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| FR5 The Savage Frontier | - | Forgotten Realms | - | 1st Edition AD&D |
FR1
This small walled town is strategically
located where the Long Road and the major
trail to the east (sometimes called the
Evermoor
Way, although a commonly-used name
for the route has never really been settled
upon). Its people number approximately
2,500, and elect a "Lord Protector" every
seven
years to lead the town militia. An able
human fighter, Faurael Blackhammer (NG,
ST
17, IN 16, 6th level fighter), has held
this post
for the last thirty years. Triboar has
two good
smithies and a wagonmaker of note. Several
ranches in the lands to the west bring
their
horses here to sell to traveler?s. Gathered
armies
have often set forth from Triboar to meet
orc hordes pouring south out of the mountains.
Triboar's name is thought to have come
from a travelers's tale of slaying three
boars in
a day, here, long ago.