A successful SAVE against wands indicates
that the TARGET dodges and avoids the
glob, but those globs fired that miss will hit
somewhere--either behind the original TARGET,
or on the floor 10’-60’ beyond (leaving a
sticky mass that will solidify in 10 rounds).
The bond created by this glob is extremely
strong. Strong monsters and individuals
will
tear their own bodies apart before breaking
the seal. Creatures with INT of
7 or
higher will be aware of this,
but those of 2-6
INT should get a SAVE to AVOID
tearing themselves apart. The globs can be
dissolved by alcohol. The amount found in ordinary
wine is sufficient to free 2 glued areas
(painfully if living flesh is involved).
The wand may be recharged by a <wizard
of 7th or higher level.>
XP: 4500
GP: 25,000