HYDRAGEN

NO. APPEARING: 1-4
ARMOR CLASS: 3
MOVE: 12
HIT DICE: 14d6
% IN LAIR: 40%
ATTACKS: 5-30 (×2-7) per bite, or by special
ORIGINAL STOCK: Diamond-backed rattlesnake
MUTATIONS: Taller, multiple body parts, gas genertion, pyrokinesis, illusion immunity

The Hydragen is a huge, mutated descendant
of the diamond-backed rattlesnake.
It is found in many places in the
deserts of southwest North American (the
old United States and Mexico). Hydragens
range from 15 to 20 meters in length
in adulthood and appear to be large,
multiple-headed serpents; 2-7 heads are
present and each is well equipped with
razor-sharp fangs and teeth. The six
major fangs, in the upper jaws along the
front, contain an intensity 15 paralytic
poison effective only against mammalian
creatures (including humans, of course).
Because of their SPEED, these monsters
rarely go hungry, although relatively
intelligent beings give them a wide berth.
They are not especially intelligent themselves,
but Hydragens readily pursue any
prey and use their cunning to drive victims
into dead-ends (box canyons and the
like) to prevent escape.

Gas generation: If the creature is in grave danger or
confronted by many opponents, a special
power of the Hydragen can be brought
into play. The creature can generate large
amounts of highly explosive gases in its
stomach, and once every 12 combat
rounds it can belch out clouds of this gas
from all of its heads, directed at as many
different targets (within range) as it has
heads.

Pyrokinesis: Each head then uses the Hydragen?s
pyrokinesis ability to ignite the gas
clouds, at ranges between 10 and 30
meters as desired, creating an explosion
with a 5-meter radius of effect. The
flames and concussion from the blast will
do 10d6 damage to all within the blast
area, and beings of man-size or smaller
out to 10 meters from the blast center
stand a 75% chance of being knocked
down and suffering 1d6 damage.

A Hydragen may generate this gas only
three times a day. If this fails to stop an
opponent after the third use, the Hydragen
will retreat. Those beings caught in
the blast areas may take half damage
(5d6) if they are immune to either fire or
sonics, or no damage if immune to both.
Note that even if the victim is immune to
these effects, the 75% chance of being
knocked down for 1d6 damage still
applies.

Hydragens prefer living in isolated
locations like deserts and barren, rough
terrain. The brilliant patterns of yellow,
red, and black across the Hydrage'?s back
stand out clearly in any terrain or environment,
though this is not yet a major
problem for it, since its speed and tenacity
make up for its lack of camouflage.

A Hydragen nest is a shallow depression
in sandy soil about 5 meters across
and 2 meters deep. There is a 20% chance
of 1-6 eggs being buried one meter below
ground. Each egg is one-half meter long,
ovoid in shape, and dull yellow in color.
It is very possible that more than one
adult Hydragen inhabits the nest or the
area nerby. There is also a good chance
(65%) that 1-6 treasures and 1-2 artifacts
will be in or near the nest, previously
appropriated from some unfortunate
adventurers who ventured too close.

Each head of a Hydragen has its own
brain, and the heads work together with
exacting coordination. Among other
advantages, this accounts for the creature's immunity to illusions and illusional
attacks or forces. The lifespan of a
monster of this sort is estimated to be over
200 years.


Template

FREQUENCY: Rare
NO. APPEARING: 1-4
ARMOR CLASS: 3
MOVE: 12"
HIT DICE: 11
% IN LAIR: -
TREASURE TYPE: 1-6 treasures and 1-2 GW artifacts
NO. OF ATTACKS: 1
DAMAGE/ATTACK: 5-30 (x 2-7)
SPECIAL ATTACKS: Paralytic poison, Gas generation, Pyrokinesis
SPECIAL DEFENSES: Immune to illusion
MAGIC RESISTANCE: Standard, No save vs. magic spells
INTELLIGENCE: "not especially intelligent", "cunning"
ALIGNMENT: Neutral
SIZE: L (15 to 20 meters in length)
PSIONIC ABILITY: Nil
    Attack/Defense Modes: Nil
LEVEL/X.P. VALUE: