NITRODJINN

NO. APPEARING: 1
ARMOR CLASS: 2
MOVE: 6
HIT DICE: 17
% IN LAIR: 100%
ATTACKS: See below
ORIGINAL STOCK: Unknown
MUTATIONS: Absorption, illusion
generation, life leech, weather
manipulation

The nocturnal creature of desolate
areas known as the Nitrodjinn is a rare
and strange being. Each creature is invariably
associated with an atomic energy
source such as a reactor or large battery,
from which it appears to draw its ?life
force.? Each being manipulates the local
weather conditions to produce a thick fog
for a 100-meter radius around the atomic
power source.
Unless opponents can see in the ultraviolet
spectrum, the Nitrodjinn is completely
invisible to the casual observer
while within the fog. In ultraviolet light
or when seen without the surrounding
fog, this being appears to have a vaguely
humanoid torso with four arms and a featureless
head. The lower half of the body
is a long serpentine form stretching along
the ground all the way back to the power
source. The Nitrodjinn may move a maximum
of 150 meters from the atomic

source, and no more: if forced beyond this
point, it will die immediately.
Nitrodjinns may use their life leech
ability within a 30-meter radius of the

creature?s head. They may also use illusion
generation, making shapes of men
and monsters appear and disappear in the
fog, misleading adventurers until they
stumble into a hidden trap or pitfall.
Nitrodjinns have a mental strength of 18.
They may also attack physically, four
attacks per round, and each strike from a
hand will drain one point of dexterity
from the opponent for 2-12 hours. If an
opponent has his or her dexterity reduced
to zero in this manner (multiple hits are
cumulative), death occurs. The absorption
abilities of the Nitrodjinn apply to
any form of cold or gaseous attacks, and
the creatures are immune to all poisons.
Nitrodjinn fog reduces normal visibility
to one meter, makes infravision useless,
but does not affect ultravision. Any
strong light source within the fog will
create a ?white-out? effect, and makes all
opponents without ultravision take a -4
to hit penalty from the partial blindness
resulting from it. Nitrodjinns seem to be
very highly intelligent and know how to
best utilize their powers for defensive and
offensive purposes.
The Nitrodjinn?s torso is roughly mansized,
and the snake-like lower body is
about 1/4 meter in diameter. As these
beings are partially composed of energy,
they are only semi-material and hence
have such a low armor class. If the power
source of a Nitrodjinn is destroyed, the
creature will be destroyed as well.


Template

FREQUENCY: Rare
NO. APPEARING: 1-
ARMOR CLASS: 4
MOVE: "
HIT DICE: 8
% IN LAIR: 30%
TREASURE TYPE: [C]
NO. OF ATTACKS: 1
DAMAGE/ATTACK: 2-16
SPECIAL ATTACKS: Nil
SPECIAL DEFENSES: Regeneration
MAGIC RESISTANCE: Standard
INTELLIGENCE:
ALIGNMENT:
SIZE:
PSIONIC ABILITY: Nil
    Attack/Defense Modes: Nil
LEVEL/X.P. VALUE: