NO. APPEARING: 1
ARMOR CLASS: 2
MOVE: 6
HIT DICE: 17
% IN LAIR: 100%
ATTACKS: See below
ORIGINAL STOCK: Unknown
MUTATIONS: Absorption, illusion
generation, life leech,
weather
manipulation
The nocturnal creature of
desolate
areas known as the Nitrodjinn
is a rare
and strange being. Each
creature is invariably
associated with an atomic
energy
source such as a reactor
or large battery,
from which it appears to
draw its ?life
force.? Each being manipulates
the local
weather conditions to produce
a thick fog
for a 100-meter radius around
the atomic
power source.
Unless opponents can see
in the ultraviolet
spectrum, the Nitrodjinn
is completely
invisible to the casual
observer
while within the fog. In
ultraviolet light
or when seen without the
surrounding
fog, this being appears
to have a vaguely
humanoid torso with four
arms and a featureless
head. The lower half of
the body
is a long serpentine form
stretching along
the ground all the way back
to the power
source. The Nitrodjinn may
move a maximum
of 150 meters from the atomic
source, and no more: if forced
beyond this
point, it will die immediately.
Nitrodjinns may use their
life leech
ability within a 30-meter
radius of the
creature?s head. They may
also use illusion
generation, making shapes
of men
and monsters appear and
disappear in the
fog, misleading adventurers
until they
stumble into a hidden trap
or pitfall.
Nitrodjinns have a mental
strength of 18.
They may also attack physically,
four
attacks per round, and each
strike from a
hand will drain one point
of dexterity
from the opponent for 2-12
hours. If an
opponent has his or her
dexterity reduced
to zero in this manner (multiple
hits are
cumulative), death occurs.
The absorption
abilities of the Nitrodjinn
apply to
any form of cold or gaseous
attacks, and
the creatures are immune
to all poisons.
Nitrodjinn fog reduces normal
visibility
to one meter, makes infravision
useless,
but does not affect ultravision.
Any
strong light source within
the fog will
create a ?white-out? effect,
and makes all
opponents without ultravision
take a -4
to hit penalty from the
partial blindness
resulting from it. Nitrodjinns
seem to be
very highly intelligent
and know how to
best utilize their powers
for defensive and
offensive purposes.
The Nitrodjinn?s torso is
roughly mansized,
and the snake-like lower
body is
about 1/4 meter in diameter.
As these
beings are partially composed
of energy,
they are only semi-material
and hence
have such a low armor class.
If the power
source of a Nitrodjinn is
destroyed, the
creature will be destroyed
as well.
Template
FREQUENCY: Rare
NO. APPEARING: 1-
ARMOR CLASS: 4
MOVE: "
HIT DICE: 8
% IN LAIR: 30%
TREASURE TYPE: [C]
NO. OF ATTACKS: 1
DAMAGE/ATTACK: 2-16
SPECIAL ATTACKS: Nil
SPECIAL DEFENSES: Regeneration
MAGIC RESISTANCE: Standard
INTELLIGENCE:
ALIGNMENT:
SIZE:
PSIONIC ABILITY: Nil
Attack/Defense
Modes: Nil
LEVEL/X.P. VALUE: