Level: sh3
Components: S
Range: 0
Casting time: 1 turn
Duration: instant.
Saving Throw: Yes
Area of Effect: 50' radius
This spell is an improved
version of detect harmony.
When cast, all the properties
of detect harmony are
gained. In addition, the
caster gains special insight
into the appropriate actions
to counter or benefit
from the influences of the
area. This second ability
requires the caster to make
a saving throw vs. spells.
If he succeeds, he gains
some valuable intuition. If he
fails, he cannot decide on
a clear course of action.
While correct, insights
gained from the spell are gen-
erally vague and open to
some intrepretation.
For example, a shukenja casts
a feng shui spell while
standing in an old temple.
He instantly detects the lingering
aura of evil over the place.
Pondering hard
(and making a successful
saving throw), he decides
that this evil could perhaps
be counter-attacked if the
temple were thoroughly cleansed
through a purification
ceremony. Later, he casts
the spell when setting
up camp. Unknown to him,
there is a kappa living in
the district. Again making
his saving throw, he realizes
this site has bad feng shui
and he would do better to
set camp further away from
the water.
Feng Shui
Feng Shui (Wind
& Water) is the ancient Shou art of
place divination. A master
of feng shui is able to divine
the proper place in which
to perform certain activi-
ties, such as casting spells,
creating magical devices,
or locating safe places
for camps and fortifications.
Every aspect of Shou life
holds elements of feng
shui. Whenever a wise Shou
citizen sets up a house-
hold, builds a compound,
or even moves the furni-
ture, he first consults
with the local feng shui master.
The master will advise him
on the direction in which to
place his front door, align
furniture, and avoid
building in evil places.
By doing these things, bad for-
tune or evil will be avoided.
Certain things promote good
or bad feng shui. For
example:
Good Feng shui | Bad Feng shui |
Round doors | Triangular doors |
Round windows | Triangular windows |
The color red | The color black |
Near water | Doors facing street |
Ornate front gates to scare evil | Windows or doors facing west |
Windows or doors facing north | - |
The feng shui spell can be
used by wu jen and shu
kenja. Members of the scholar
class are also able to
use feng shui. Feng shui
is an excellent way to give
players clues as to the
nature of a place. Players
should soon realize that
a triangular temple with
black walls and triangular
doors facing west is a place
to be approached with great
caution!