ENCOUNTERS
by Gali Sanchez


 
 
Polyhedron - 1st Ed. AD&D - Polyhedron #12

The Setting
Grifton swallows hard. He has been 
patrolling this area for two weeks, and 
nothing has ever happened -- until 
today. The monotony of fourteen days 
of uneventful patrols now work<s> against 
him. The dragon appeared so suddenly 
that it caught Grifton by surprise. 

Grifton watches the dragon below as 
it disappears into the thick clouds, 
catching only glimpses of the reptile as 
it lazily drifts from cloud to cloud. 
Although the clouds block his view, he 
realizes that these same clouds keep his 
mount and himself from detection. 

The Characters
Grifton Dunsaway
Race: Human, 7th level Fighter
AC: 2 (Chain & Shield), hp 31
S: 18/27 (+1 to hit, +3 dmg. adj.)
I: 14
W: 12 
D: 16 (+1 reaction attacking, -2 def. 
adj.)
C: 7
Ch: 9

Grifton carries a throwing dagger 
and a +2 lance. He has been paid to 
destroy Forzahn, the red dragon. 

Orrex
Race: Pegasus
AC:  6, MV: 24"/48"
Hit dice: 4, hp: 15
Number of Attacks: 3
Damage: 1-8/1-8/1-3
Magic Resistance: Standard
Alignment: Lawful

Orrex is Grifton's mount. As with 
any pegasus, Orrex is fiercely loyal and
will follow his master's every 
command. 

Forszahn
Race: Young adult red dragon
AC: -1, MV: 9"/24"
Hit dice: 9, hp 36 
Number of Attacks: 3
Damage: 1-8/1-8/3-30

Forszahn has just moved to the area 
from the Shield Lands. He has destroyed 
farms and other dwellings 
within a 50 mile radius to establish his 
reign. The dragon has no magic spells. 

DM's Section
Grifton's choices are standard conflct 
or no engagement. If he attacks, 
the +2 to hit and damage will be a big 
help, along with the +3 adjustment to 
damage and +1 to hit due to Grifton's 
strength. The biggest bonus is the double 
damage that results from charging 
with the lance. Beginning with the 
damage adjustment, the normal damage 
would be 2-12, plus 2 points for the 
magic lance, plus 3 points due to 
strength. If this is doubled because of 
the charge, the damage becomes 7-17  
doubled, or 14-34 points of damage. 

Of course, Grifton must first hit the 
dragon. His best chance is through 
surprise; if he approaches from above, 
hidden in the clouds, he can lower the 
reptile's armor class by 4. If the player 
states intent to hide in the clouds, Grifton 
will have only a 10% chance of 
being discovered before attacking; if 
not, roll standard surprise reaction. 

With the advantage of surprise, Grifton's 
player needs to roll an 8 or better 
on a d20 in order to strike the dragon. 
Without surprise, a 12 or higher is 
required for a successful hit. 

All of the rules for aerial combat 
from the DMG apply. Therefore, if 
Orrex sustains 12 points of damage, he 
will be forced to the ground. 15 points 
of damage will kill the pegasus. 

If Forszahn sustains more than 18 
points of damage, he will be forced to 
land. If the dragon takes more than 27 
points of damage, he will fall and die 
upon impact with the ground. Grifton 
cannot inflict enough damage to kill 
the dragon on the first attack. 

If Grifton's initial aerial attack is not 
successful, Forszahn will use his breath 
weapon on Grifton and Orrex. If the 
dragon sustains any damage at all, he 
will seek the safety of the ground and 
maintain a defensize posture. Forszahn 
will not use his breath weapon while 
grounded unless the fighter directly 
melees him. 

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