FOR THE ADVANCED DUNGEONS & DRAGONS Game
THE 384th INCARNATION
OF BIGBY'S TOMB
An AD&D
by Gary Gygax
Unlike in the past few years, I was not
scheduled against the RPGA Network
meeting this year at GEN CON XVII
game fair. Wonder of wonders . . . and I
actually showed up for that event too! What's
all this got to do with gargoyles, with or
without wings, you are understandably
asking at the moment. So bear with me a
moment. It isn't often that I get to fill up
space in the Hallowed pages of this Exalted
publication. I'll get around to monsters in a
few paragraphs already.
While at the convention, I was virtually
bombarded with questions and requests for
material. The answers to the most frequently
asked questions will be (or have
already been) in DRAGON Magazine.
After so many requests, I went back home
and rappad a half-dozen or so short pieces
to appear under the old "Sorcerer's Scroll"
column heading. What I promised for
POLYHEDRON Newszine was a series of
articles detailing the map of the WORLD
OF GREYHAWK campaign setting. I am
currently working to put together information
on Greyhawk city and environs, the
Cairn Hills area, and then watever strikes
my fancy -- or some worthy fellow
RPGAer requests. That will begin in a
future issue. Frequency might be sporadic,
as my autumn-spring schedule is most
demanding and includes several long trips
to distant parts of the world. (So much for
cop-outs.)
My chief collaborator these days is one
Flint Dille, a screen writer, game enthusiast,
and history buff. Flint's grandfather
created Buck Rogers (and Flint currently
has a film script on Buck which is not in
the hands of his agent -- perhaps there'll
be a new feature film coming one of these
fine days; the script is exciting -- far better
than any of the material done to date, in my
opinion), while Flint himself has been the
writer for quite a number of animated
shows and has put in some time for George
Lucas. Anyway, as an "exclusive" for
RPGA Network members, Flint and I have
just signed a contract with the Wanderer
Book division of Simon & Schuster for four
HEROES CHALLENGE Game-Books.
The hero of the saga is one Sagard, a young
barbarian. Although these works will be in
the S&S juvenile book line, reading level
and interaction is far higher than anything
vaguely like them currently on the market. I
think many of you will enjoy reading/playing
these adventures. All four will appear
under the auspices of Dungeons & Dragons
Entertainment Corporation and should be
available around the spring of 1985.
By the way, action takes place on Yarth, a
place somewhat similar to Oerth, the setting
of Greyhawk, et. al. It has fewer magical
properties than Oerth but more than Earth.
It is not impossible that additional works
will be contracted for in months to come,
action being on Yarth or perhaps another
alternate world, Aerth. On Earth, magic is
virtually non-existent. On Uerth, magic dweomers
are weak, chancy things. Yarth has a sprinkling
of things magical, Aerth is highly
magical, and Oerth is pure magic.
So, have you ever noticed that while
gargoyles can fly, according to the stats in
the AD&D Monster Manual, the illustration
shows the critter sans aerial appendages?
(Don't try to tell me those dark
shadows are wings!) Sure you have, and I
am not too pleased about it either. What the
heck, it's an older work, and such mistakes
will happen. Hey! Wait a minute! I just
took a gander at the nasty Margoyle. It has
great spikes, but no wings either? What the
heck is going on, anyway? I screwed up the
name, spelling it correctly on the heading as
MARLGOYLE, but then laziness set in, for
twice in the text the bloody L, so
now we have an (incorrect) MARGOYLE
-- but what about its wings? MM II is a
superior work, in my opinion, and I do
hope that some future edition will show nice
leathery wings on both the gargoyle and its
cousin, the mar(l)goyle!
Being reptilian, sort of, gargoyles lay
eggs. Once every two to five years, depending
on feeding conditions, the female lays a
clutch of two to eight eggs in some high and
inaccessible place, such as a grotto, cave, or
the like. These eggs are small at first, being
about the size of ostritch eggs. They absorb
the minerals from the stone on which they
rest, growing about one inch in radius every
month during their twelve-month incubation
period. Alone and unattended, the
young gargoyles hatch, forcing horn and
cloaw through the thick sides of the hard
shells in order to take their places among
the rest of their kind. After a few minutes
drying out and resting, the fledgling gargoyle
monsters are ready for first flight and
feeding. If any of their number are small
and weak, the others will fall upon it and
devour it before taking off.
Feeding on whatever is available, the
immature gargoyles grow with amazing
rapidity, and within a week or two are large
enough to associate with mature individuals
without fear of cannibalization. Early diet
includes insects, rodents, fungi, and just
about anything else which is discovered --
animal or vegetable. Usually, three or four
fledglings will survive from each clutch to
join the adult "horde." Left unmolested, a
gargoyle will live at least 200 yars, reaching
maturity in one year, and attaining full
size in aobut 10-45 years, depending on
feeding conditions. Size, measured in hit
points, is as follows:
1 1/2' |
8 hp |
newly hatched |
2' |
12 hp |
1-4 weeks old |
2 1/2' |
16 hp |
1-4 months old |
3 1/2' |
18 hp |
5-11 months old |
5' |
20 hp |
1-4 years age |
5 1/2' |
24 hp |
5-10 years old |
6' |
28 hp |
11-40 years or older |
6 1/2' |
32 to 36 hp |
41 years or older |
Next issue the mar(l)goyle . . . and one
more!
There have been quite a number of you
of late who've contacted TSR or me personally
to mention something odd. The general
theme of these reports has been an inability
to find the TSR product line in the shops
which you customarily purchased them.
There is too much smoke here for there not to be
a fire! Now, admittedly, TSR sold out of the
D&D Companion set, INDIANA
JONES and MARVEL SUPER
HEROES games almost before they hit
the shelves. These products will be back
soon -- undoubtedly by the time you read
this. However, complaints of shortags talk
about modules, hardbound books, and so
on. Here's what to do if you are experiencing
the same problem: Go to the manager
of the store where you normally purchase
products and tell him that you are disappointed
that no (whatever the product is) is
available from that place. Then tell him that
unless they rectify this soon, you will have
to go to some other outlet for your gaming
needs. That should wake the manager up
and get proper merchandise into the place
once again. On TSR's end, we are jumping
all over our sales reps and customers to
make certain this sort of problem not only
stops but doesn't occur again.
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