139. STOREROOM
 
This AREA was evidently one where
strange and potent stuffs were once kept.
The place is a welter of smashed flasks,
broken pottery vessels, glass shards, all
amidst the scattered remains of the contents of these containers — herbs, spices,
chemicals, and other strange mixtures
and substances now unidentifiable. Even
the shelves and benches which held these
things are now broken and strewn about.
The wreckage is total.

The last statement is true only to the casual
observer. A careful SEARCH reveals one item
of the following list after a full turn of sifting
through the mass. One is located each
round thereafter, but each may be "found"
by stepping on and ruining it. (Have a
player roll 1d6 for each; 1-3 indicates ruin.)
Items are singular, not duplicated; use 1d8
for random determination of each, but reroll duplicates.

1. A bottle of dull red powder (phosphorus, worth 35 gp)
2. A stoppered vial of sparkling red powder (ground ruby, worth 1, 000 gp) <*>
3. A bag containing 1-4 amber rods (worth 25 gp each)
4. A small bottle of yellow powder (pure sulfur, worth 40 gp)
5. A tin box filled with yellow powder (saffron, worth 5 gp) <*>
6. A tube of silvery fluid (quicksilver, 10 gp weight, worth 100 gp)
7. A stoppered vial of sparkling black powder (ground tourmaline, worth 500 gp) <*>
8. A small flask of blackish red liquid (lion's blood, worth 10 gp) <*>

<*: try to find out what spells these are for>

Level 1.
>>140.>>