221. INNER CHAMBER

<note: if fighting breaks out, see area 220>

The overseer of the guards of the Water
Temple is an ogre, who lives here. He is lazy
and rather stupid, and comes only if summoned; but due to his horrible temper, the
bugbears hate to summon him. He wears a
padded jack sewn with seashells, and uses a
green drape as a cape. He wears his hair in a
topknot held in place by 3 silver pins,
each set a with pearl (each worth 110 gp).

Ogre: AC 3, MV 9", HD 4 +1, hp 29, THACO 15, #AT
1, D 9-18 (3d4 + 6, with huge trident); XP
235 (255)
 
This room is much like the one to the
south. A pair of beds are shoved
together, with a heavy chest beside them. <large solid iron chest>
A large table and chair are the only other
furnishings. 3 barrels stand along
the south wall.

<barrel: 26.25 gallons, 210#>

The chest is secured with a large padlock,
which can be broken by 4 blows from a
mace or hammer. Inside are various items of
apparel, a brass candlestick (worth 1 ep), a
rusted saw, 419 cp, 282 sp, 23 ep, 133 gp,
and  4 pp.

<robe (with symbol of the Water Temple), petticoat>

(Total reasure XP: 180)

RECRUITS:

Level 2.
>>222.>>