<note: if fighting breaks out, see area 220>
The overseer of the guards of the Water
Temple is an ogre, who lives here. He
is lazy
and rather stupid, and comes only if summoned; but due to his horrible
temper, the
bugbears hate to summon him. He wears
a
padded jack sewn with seashells, and uses a
green drape as a cape. He wears his hair
in a
topknot held in place by 3 silver pins,
each set a with pearl (each worth 110
gp).
Ogre: AC 3, MV 9", HD 4 +1, hp 29, THACO
15, #AT
1, D 9-18 (3d4 + 6, with huge trident);
XP
235 (255)
This room is much like the one to the
south. A pair of beds are shoved together, with a heavy chest beside them. <large solid iron chest> A large table and chair are the only other furnishings. 3 barrels stand along the south wall. |
<barrel: 26.25 gallons, 210#>
The chest is secured with a large padlock,
which can be broken by 4 blows from a
mace or hammer. Inside are various items of
apparel, a brass candlestick (worth 1 ep), a
rusted saw, 419 cp, 282
sp, 23 ep, 133 gp,
and 4 pp.
<robe (with symbol of the Water Temple), petticoat>
(Total reasure XP: 180)
RECRUITS: