Food & Water
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A fighter cannot die
as the direct result of having no weapon;
a cleric can survive without his holy
symbol;
and no M-U ever expired because his dropped
his spell book into a bottomless pit.
But no character can live for more than
a fairly short time
without food && water.
Fortunately, food is
easy to come by in most types of climate
&& terrain. Virtually any normal
animal is edible (although some
are not particularly tasty, to put it
mildly), and most normal
plants can be ingested and digested without
harm -- but poisonous
types do exist, and care should always
be taken to
prevent illness || death from eating greenery
that isn't good for
you.
In contrast, the availability
of drinkable water varies greatly depending
upon the terrain && climate. In
some places, water can
be located only after spending a lot of
time && effort--if it can be
found at all. In other areas, water is
so abundant that characters
tend to start thinking of it as a nuisance
rather than a necessity.
Of course, animals in
the care of an adventuring party must be
fed && watered regularly if they
are to survive and do their jobs
properly. 1
If an animal's TL (Tolerance
Level) for lack of food || water is exceeded, <>
it becomes weakened with effects
as follows:
* Movement and carrying capacity are both
reduced to one-half of normal
levels, and if the animal is forced to
work hard (MOVE faster than a
canter, carry an encumbering load over
rugged or very rugged
terrain, etc.) for longer than three turns
in any single day, it will
immed. become incapacitated at
the end of the third TURN of
such activity. In any event, regardless
of how little activity an animal
is forced to undertake, it will become
incapacitated if it goes
without food or water for a number of
days =equal= to 1 1/2 times its
tolerance level (rounded down).
An incapacitated animal
can still MOVE under its own power,
but it will die if it is forced to expend
any appreciable amount of
energy (moving any faster than a walk,
supporting an encumbering
load even while standing still, etc.)
for as little as one TURN.
Even if an incapacitated animal is completely
unencumbered
and stationary, it wil die after being
in this condition for one day.
Fortunately, animals
can recover rather quickly from food or
water deprivation. If a beast if given
a full meal or a full ration of
water after becoming weakened, it will
return to full strength and
be ready to travel again after 13-24 hours
of REST (1d12 + 12). If it is
moved before this time expires, the animal
will remain weakened
even though it has taken nourishment.
If an animal is given a full
ration of nourishment after becoming incapacitated,
it will be
merely weakened if it is allowed to REST
for 13-24 hours afterward,
and then that condition can be treated
as described above.
1 (For details on how much food
&& water various animals need to remain in good condition, and
their tolerance levels,
see the section on Mounts
&& Beasts of Burden).
<note: this info has been integrated
into the MM / FF / MM2 entries for the animals in question.>
<check the term Tolerance Level, as it is used for humans>
Minimum
Daily Requirement of Food +
G
F