Food & Water

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Going Without Food
Going Without Water
Effects on Animals
Minimum Daily Requirement of Food
Minimum Daily Requirement of Water
Food Gathering
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Foraging
Inedible Plants
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Hunting
Stalking a Wounded Animal
The Hunting Proficiency
 
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Fishing
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Consuming & Carrying Food
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Finding Water
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Where Water is Found
Water in the Desert
Purifying Water
WSG

    A fighter cannot die as the direct result of having no weapon;
a cleric can survive without his holy symbol;
and no M-U ever expired because his dropped his spell book into a bottomless pit.
But no character can live for more than a fairly short time
without food && water.

    Fortunately, food is easy to come by in most types of climate
&& terrain. Virtually any normal animal is edible (although some
are not particularly tasty, to put it mildly), and most normal
plants can be ingested and digested without harm -- but poisonous
types do exist, and care should always be taken to
prevent illness || death from eating greenery that isn't good for
you.

    In contrast, the availability of drinkable water varies greatly depending
upon the terrain && climate. In some places, water can
be located only after spending a lot of time && effort--if it can be
found at all. In other areas, water is so abundant that characters
tend to start thinking of it as a nuisance rather than a necessity.
 

Going Without Food +

Going Without Water +

Effects on Animals

Milan Fibiger - Dormuese et licorne

    Of course, animals in the care of an adventuring party must be
fed && watered regularly if they are to survive and do their jobs
properly. 1

    If an animal's TL (Tolerance Level) for lack of food || water is exceeded, <>
it becomes weakened with effects as follows:
* Movement and carrying capacity are both reduced to one-half of normal
levels, and if the animal is forced to work hard (MOVE faster than a
canter, carry an encumbering load over rugged or very rugged
terrain, etc.) for longer than three turns in any single day, it will
immed. become incapacitated at the end of the third TURN of
such activity. In any event, regardless of how little activity an animal
is forced to undertake, it will become incapacitated if it goes
without food or water for a number of days =equal= to 1 1/2 times its
tolerance level (rounded down).

    An incapacitated animal can still MOVE under its own power,
but it will die if it is forced to expend any appreciable amount of
energy (moving any faster than a walk, supporting an encumbering
load even while standing still, etc.) for as little as one TURN.
Even if an incapacitated animal is completely unencumbered
and stationary, it wil die after being in this condition for one day.

    Fortunately, animals can recover rather quickly from food or
water deprivation. If a beast if given a full meal or a full ration of
water after becoming weakened, it will return to full strength and
be ready to travel again after 13-24 hours of REST (1d12 + 12). If it is
moved before this time expires, the animal will remain weakened
even though it has taken nourishment. If an animal is given a full
ration of nourishment after becoming incapacitated, it will be
merely weakened if it is allowed to REST for 13-24 hours afterward,
and then that condition can be treated as described above.

1 (For details on how much food && water various animals need to remain in good condition, and their tolerance levels,
see the section on Mounts && Beasts of Burden).
<note: this info has been integrated into the MM / FF / MM2 entries for the animals in question.>

<check the term Tolerance Level, as it is used for humans>

Minimum Daily Requirement of Food +
 

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